S
StealthAssasin
Guest
Hi, I'm new to mapping and have recently completed my first map. However after so long of playing people who i'm playing with start to experiance a lock up at the start of new rounds. this lastsa about 12 seconds. These are people i have sent the map. I've looked in the compiler and i see a leak yet when i go to load the pointfile none is shown.
Any help you could give me would be greatly appreciated
ty StealthAssasin.(compiler txt below)
** Executing...
** Command: "g:\valve\steam\steamapps\stealthassasin\sourcesdk\bin\vbsp.exe"
** Parameters: -game "g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike" "G:\valve\steam\SteamApps\stealthassasin\counter-strike source\cstrike\maps\hallway"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\materials
Loading G:\valve\steam\SteamApps\stealthassasin\counter-strike source\cstrike\maps\hallway.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-830.00 37.88 -284.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (75748 bytes)
Building Physics collision data...
done (0) (75748 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing G:\valve\steam\SteamApps\stealthassasin\counter-strike source\cstrike\maps\hallway.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "g:\valve\steam\steamapps\stealthassasin\sourcesdk\bin\vvis.exe"
** Parameters: -game "g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike" "G:\valve\steam\SteamApps\stealthassasin\counter-strike source\cstrike\maps\hallway"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\maps\hallway.bsp
reading g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\maps\hallway.prt
LoadPortals: couldn't read g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\maps\hallway.prt
** Executing...
** Command: "g:\valve\steam\steamapps\stealthassasin\sourcesdk\bin\vrad.exe"
** Parameters: -game "g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike" "G:\valve\steam\SteamApps\stealthassasin\counter-strike source\cstrike\maps\hallway"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\maps\hallway.bsp
No vis information, direct lighting only.
1401 faces
127227 square feet [18320784.00 square inches]
0 displacements
0 square feet [0.00 square inches]
18 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
Build Patch/Sample Hash Table(s).....Done<0.0154 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 214/8192 2568/98304 ( 2.6%)
brushsides 1449/65536 11592/524288 ( 2.2%)
planes 650/65536 13000/1310720 ( 1.0%)
vertexes 2054/65536 24648/786432 ( 3.1%)
nodes 925/65536 29600/2097152 ( 1.4%)
texinfos 125/12288 9000/884736 ( 1.0%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1401/65536 78456/3670016 ( 2.1%)
origfaces 798/65536 44688/3670016 ( 1.2%)
leaves 930/65536 52080/3670016 ( 1.4%)
leaffaces 1684/65536 3368/131072 ( 2.6%)
leafbrushes 444/65536 888/131072 ( 0.7%)
surfedges 9993/512000 39972/2048000 ( 2.0%)
edges 5620/256000 22480/1024000 ( 2.2%)
worldlights 18/8192 1584/720896 ( 0.2%)
waterstrips 135/32768 1350/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2196/65536 4392/131072 ( 3.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 743352/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 5095/393216 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1198 ( 0.1%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 75748/4194304 ( 1.8%)
==== Total Win32 BSP file data space used: 1174409 bytes ====
Linux Specific Data:
physicssurface [variable] 75748/6291456 ( 1.2%)
==== Total Linux BSP file data space used: 1174409 bytes ====
Total triangle count: 4006
Writing g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\maps\hallway.bsp
6 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "G:\valve\steam\SteamApps\stealthassasin\counter-strike source\cstrike\maps\hallway.bsp" "g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\maps\hallway.bsp"
Any help you could give me would be greatly appreciated
ty StealthAssasin.(compiler txt below)
** Executing...
** Command: "g:\valve\steam\steamapps\stealthassasin\sourcesdk\bin\vbsp.exe"
** Parameters: -game "g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike" "G:\valve\steam\SteamApps\stealthassasin\counter-strike source\cstrike\maps\hallway"
Valve Software - vbsp.exe (Dec 15 2004)
1 threads
materialPath: g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\materials
Loading G:\valve\steam\SteamApps\stealthassasin\counter-strike source\cstrike\maps\hallway.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (-830.00 37.88 -284.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (75748 bytes)
Building Physics collision data...
done (0) (75748 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing G:\valve\steam\SteamApps\stealthassasin\counter-strike source\cstrike\maps\hallway.bsp
2 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 2
** Executing...
** Command: "g:\valve\steam\steamapps\stealthassasin\sourcesdk\bin\vvis.exe"
** Parameters: -game "g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike" "G:\valve\steam\SteamApps\stealthassasin\counter-strike source\cstrike\maps\hallway"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\maps\hallway.bsp
reading g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\maps\hallway.prt
LoadPortals: couldn't read g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\maps\hallway.prt
** Executing...
** Command: "g:\valve\steam\steamapps\stealthassasin\sourcesdk\bin\vrad.exe"
** Parameters: -game "g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike" "G:\valve\steam\SteamApps\stealthassasin\counter-strike source\cstrike\maps\hallway"
Valve Software - vrad.exe (Dec 15 2004)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\maps\hallway.bsp
No vis information, direct lighting only.
1401 faces
127227 square feet [18320784.00 square inches]
0 displacements
0 square feet [0.00 square inches]
18 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
Build Patch/Sample Hash Table(s).....Done<0.0154 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 214/8192 2568/98304 ( 2.6%)
brushsides 1449/65536 11592/524288 ( 2.2%)
planes 650/65536 13000/1310720 ( 1.0%)
vertexes 2054/65536 24648/786432 ( 3.1%)
nodes 925/65536 29600/2097152 ( 1.4%)
texinfos 125/12288 9000/884736 ( 1.0%)
texdata 14/2048 448/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1401/65536 78456/3670016 ( 2.1%)
origfaces 798/65536 44688/3670016 ( 1.2%)
leaves 930/65536 52080/3670016 ( 1.4%)
leaffaces 1684/65536 3368/131072 ( 2.6%)
leafbrushes 444/65536 888/131072 ( 0.7%)
surfedges 9993/512000 39972/2048000 ( 2.0%)
edges 5620/256000 22480/1024000 ( 2.2%)
worldlights 18/8192 1584/720896 ( 0.2%)
waterstrips 135/32768 1350/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2196/65536 4392/131072 ( 3.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 743352/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 5095/393216 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1198 ( 0.1%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 75748/4194304 ( 1.8%)
==== Total Win32 BSP file data space used: 1174409 bytes ====
Linux Specific Data:
physicssurface [variable] 75748/6291456 ( 1.2%)
==== Total Linux BSP file data space used: 1174409 bytes ====
Total triangle count: 4006
Writing g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\maps\hallway.bsp
6 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "G:\valve\steam\SteamApps\stealthassasin\counter-strike source\cstrike\maps\hallway.bsp" "g:\valve\steam\steamapps\stealthassasin\counter-strike source\cstrike\maps\hallway.bsp"