Sanada
Newbie
- Joined
- Aug 28, 2004
- Messages
- 504
- Reaction score
- 0
I've got a problem with one of my models. It's a simple computer prop model that has one LOD level. The model compiled fine and works in-game but I noticed something. Some of the mesh on the LOD model (not the reference model) seems to rip. I've made some GIFs to help show what I mean. The bit in question is the top left corner.
HLMV
Here's a flatshaded one too:http://img360.imageshack.us/img360/7082/hlmv28kh.gif
3DSMAX
It seems to have like interlaced with the reference model or something. The exporter SMD is fine as I imported it again and looked. Does anyone know what's going on? It does this on some other models too. Not a biggy but it'd be nice to know why.
Thanks in advanced.
HLMV
Here's a flatshaded one too:http://img360.imageshack.us/img360/7082/hlmv28kh.gif
3DSMAX
It seems to have like interlaced with the reference model or something. The exporter SMD is fine as I imported it again and looked. Does anyone know what's going on? It does this on some other models too. Not a biggy but it'd be nice to know why.
Thanks in advanced.