Raeven0
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http://www.editlife.net/files/customfgd.php
These handy little documents are entity definition files. They tell Hammer what entities it's allowed to make, as well as their properties and their appearances in the editor. Keep your FGDs up-to-date and you'll always be able to place fishes in your CS:S maps, place planted tripmines in your HL2DM maps, and make just about anything translucent. And other cool stuff.
Installation instructions are on the page listed. Notable changes in this update include:
The complete changelog over all released versions is at the bottom of that page. I hadn't noticed how long it really is... Be sure to read my note above the changelog, too; it's only a few paragraphs long.
Well, go set your players on fire with this. It's fun!
These handy little documents are entity definition files. They tell Hammer what entities it's allowed to make, as well as their properties and their appearances in the editor. Keep your FGDs up-to-date and you'll always be able to place fishes in your CS:S maps, place planted tripmines in your HL2DM maps, and make just about anything translucent. And other cool stuff.
Installation instructions are on the page listed. Notable changes in this update include:
Code:
In HL2 and CS:S:
* Removed various nonfunctional, redundant, or obsolete [i]e[/i]ntities
* Added item_sodacan for cans that need I/O
* Added note that env_beverage and item_sodacan need a m[i]o[/i]dels/can.mdl, and added a link to Groundflyer's custom can
* Added RenderFields inheritance to Studiomodel base as well as several other entities that needed it
* Added properties and inputs to light_environment to allow it to be dynamic
* Corrected several entities in which a single typo completely broke a certain property
* Improved entity documentations
In CS:S:
* Added the following entities: ammo_338mag; ammo_357sig; ammo_45acp; ammo_50ae; ammo_556mm_box; ammo_556mm; ammo_57mm;
ammo_762mm; ammo_9mm; ammo_buckshot; item_nvgs; point_devshot_camera; spark_shower
* Added the aforementioned ammo and item entities to game_player_equip
* Removed keyframe_rope parenting warning and added a more informative warning to the documentations of all entities that aren't reset upon newround
The complete changelog over all released versions is at the bottom of that page. I hadn't noticed how long it really is... Be sure to read my note above the changelog, too; it's only a few paragraphs long.
Well, go set your players on fire with this. It's fun!