T
The_R
Guest
Looking for help with High Times mod
I am attempting to create a mod that uses a custom set of weapons and tools. There are only two character classes, but each class has several upgrades that change the way the player interacts with the world.
If anyone might be interested in helping with modeling and/or mapping that would be great. I can take care of coding, but any help there would be appreciated too.
BTW, this mod is based on drug culture, so if that bothers you...well, now you know.
*edit* I just read a few threads about other people starting mods, so I figured I'd give a little bit more information so I don't get set on fire.
The object of the "grower" is to grow a "crop" to full maturity, harvest it, and get it distributed on the street without getting caught by the cops. The object of the "cop" is to try to bust the growers.
I have already been working on coding the classes and some of the weapons such as a bong, and a watering can. I am fairly proficient in hammer, but it would be nice if someone else would be willing to do the mapping. I'll need an urban environment and a rural environment. Both will need to be fairly large. What I really need help with is modeling. I just haven't spent much time messing with custom models yet.
This mod will actually be educational too, as it will teach the proper way to grow, uh, plants, as well as economics and good distribution techniques.
BTW, this is a freebie. I'm just doing this in my spare time, so all you will get paid is the credit for making it. This is a great place to start if you are looking to get into serious development.
I am attempting to create a mod that uses a custom set of weapons and tools. There are only two character classes, but each class has several upgrades that change the way the player interacts with the world.
If anyone might be interested in helping with modeling and/or mapping that would be great. I can take care of coding, but any help there would be appreciated too.
BTW, this mod is based on drug culture, so if that bothers you...well, now you know.
*edit* I just read a few threads about other people starting mods, so I figured I'd give a little bit more information so I don't get set on fire.
The object of the "grower" is to grow a "crop" to full maturity, harvest it, and get it distributed on the street without getting caught by the cops. The object of the "cop" is to try to bust the growers.
I have already been working on coding the classes and some of the weapons such as a bong, and a watering can. I am fairly proficient in hammer, but it would be nice if someone else would be willing to do the mapping. I'll need an urban environment and a rural environment. Both will need to be fairly large. What I really need help with is modeling. I just haven't spent much time messing with custom models yet.
This mod will actually be educational too, as it will teach the proper way to grow, uh, plants, as well as economics and good distribution techniques.
BTW, this is a freebie. I'm just doing this in my spare time, so all you will get paid is the credit for making it. This is a great place to start if you are looking to get into serious development.