Looking for /serious/ mappers and coders

M

Mchart

Guest
We are currently looking for people which have the intention to work on a completely new idea. Only people that are serious, and willing to find out more please contact me on aim - aoamchart.

All I will say here on the forums is that first off the mod IS dealing with zombies, and lots of them. I can also say that SURVIVAL, NOT deathmatch/CTF/team deathmatch, is the entire point. And when I say survival, I mean fortification, water, food, energy sources, and of course weaponry. I am well aware there are many other 'zombie' type modifications out there, but this one is set out to be something that has never been seen in any game even. So once again, only people that have a serious interest need apply.
 
People will be a lot more interested and thus inclined to apply if you actually specify what this game has that has "never [been] seen in any game".

Because right now it sounds like a generic zombie survival mod.
 
Bleh, my mind is fried tonight. Anyways, I'd rather not reveal many details, all I can do is stress the fact that fortification and food is more important than running around and killing zombies. I would also like to add, that the mod is indeed multiplayer. You could also play it singleplayer, but that is not what this game is about..
 
We are currently looking for people which have the intention to work on a completely new idea.

the mod IS dealing with zombies, and lots of them. I can also say that SURVIVAL, NOT deathmatch/CTF/team deathmatch,

So its not completely original then..

but this one is set out to be something that has never been seen in any game even.

Thats what they said.


Really, the whole survival thing has been done before, heck way back on the Amiga with wouldn't ya know, Zombies, a zombie survival game based on Dawn of the Dead.

Nothing wrong with you doing this kind of game, just don't claim to be something your not, it'll just disappoint people
 
I'm well aware of the many zombie games out there, but this really is completely different. There are many games that claim to be survival, but they include - Shooting the shit out of the zombies.
 
Mchart said:
I'm well aware of the many zombie games out there, but this really is completely different. There are many games that claim to be survival, but they include - Shooting the shit out of the zombies.
generally surviving from zombies involves shooting the shit out of them. Unless its a hide in a closet simulation.

Tell us WHY yours is different from the rest. How far have you got, is it just an idea or do you have anything you can show to prove its different than the rest. Talk is cheap when it comes to mods, lots claim to be making a game thats "never been done before" but they always end up just like the others.
 
The Dark Elf said:
generally surviving from zombies involves shooting the shit out of them. Unless its a hide in a closet simulation.

Tell us WHY yours is different from the rest. How far have you got, is it just an idea or do you have anything you can show to prove its different than the rest. Talk is cheap when it comes to mods, lots claim to be making a game thats "never been done before" but they always end up just like the others.

All I simply need to say is - Look at what you just said, the mods primary goal is not killing zombies. Look at what i've said in my first post, thats all I will divuldge. And its not some gay stealth action simulator where you are tom clancy hiding in the shadows from the evil zombie forces.

Once the mod reaches the point where I can expose what its truly about on some 'official' webpage for it, then i'll do that. I really don't think I need to say much more, if you are interested on working with a real survival mod you know my info.

And yes, I'm totally aware of no more room in hell mod, but (and i'm not bashing them for their work, and I know I will download the mod and most definatly play it) it is still the same old thing. It does have minor feature improvements, but it is all about killing.

If what i'm trying to do has 'been done before' then I would simply goto that 'been done before'.

Killing zombies is not the primary goal of this mod. Will you have to kill zombies? Of course! It's a mod with zombies, but that is NOT what my mod focus's on. If my mod was just about killing massive amounts of zombies, then I would'nt be doing this.

Now, If you want to know more info because you are interested in working on the mod, then contact me.

And BTW, I have'nt really had a chance to introduce my self, because I am new, but I would like to say hello to the people that would like know.

And my final edit on this post - What I have so far for the mod and my idea will not die out. If I do not receive help for the mod, I will continue working on it my self.
 
I know what both you and everyone else is trying to get out.

You are saying that it will feature new elements, and focus on protection/survival as opposed to slaughter.

The problem people are having is envisioning it. They could be thinking "Well where’s the fun/action/enjoyment in sitting around boarding up windows, checking power, and eating food?

I know you don’t want to release any other details but, as some advice, I think it would be wise to explain a little bit more, just to help others. Explain a little as to how its possible to win and lose, what restrictions will be included, elements of competition, special game play factors, and how you generally go about surviving. Do we simply sit in one boring room and put boards on the windows, or are there other things? If so, how are these done?

If you’re clever you'll be able to answer heaps of these questions whilst keeping some of the bigger stuff to yourself. The end result is a better idea in everyone’s mind, which will increase the chances of them joining up.

Unfortunately I can’t map, and am looking for mappers myself. Regardless, good luck with your project.
 
EatChildren said:
I know what both you and everyone else is trying to get out.

You are saying that it will feature new elements, and focus on protection/survival as opposed to slaughter.

The problem people are having is envisioning it. They could be thinking "Well where’s the fun/action/enjoyment in sitting around boarding up windows, checking power, and eating food?

I know you don’t want to release any other details but, as some advice, I think it would be wise to explain a little bit more, just to help others. Explain a little as to how its possible to win and lose, what restrictions will be included, elements of competition, special game play factors, and how you generally go about surviving. Do we simply sit in one boring room and put boards on the windows, or are there other things? If so, how are these done?

If you’re clever you'll be able to answer heaps of these questions whilst keeping some of the bigger stuff to yourself. The end result is a better idea in everyone’s mind, which will increase the chances of them joining up.

Unfortunately I can’t map, and am looking for mappers myself. Regardless, good luck with your project.

I have a certain fear for ideas being stolen.. It has happened to me in the past on the BUILD engine... never again. (and i'm not saying this so people stop asking questions, feel free to keep asking away, if I can answer the question without exposing something major, then I will answer it.) It's good to see that someone gets the hint though.
 
Alright, in order to open up what the mod is offering, I'll throw you a bunch of questions.

Will there be lots of weapons, and will they be easily available?
Will there be different types of Zombies?
Will boarding up windows have disadvantages?
Will finding food and water be simple or difficult?
Will keeping the power on have a considerable effect on game play and if so will it be a simple or complex system?
Will there be player effecting elements (not just run, gun, click stuff)?
Will there be a variety of map settings?
Can we expect fast paced terror, creeping tension, or both?

Answer them the best you can.
 
EatChildren said:
Alright, in order to open up what the mod is offering, I'll throw you a bunch of questions.

Will there be lots of weapons, and will they be easily available?
Will there be different types of Zombies?
Will boarding up windows have disadvantages?
Will finding food and water be simple or difficult?
Will keeping the power on have a considerable effect on game play and if so will it be a simple or complex system?
Will there be player effecting elements (not just run, gun, click stuff)?
Will there be a variety of map settings?
Can we expect fast paced terror, creeping tension, or both?

Answer them the best you can.
There will be a variety of weapons (real world weapons of TODAY that are in gunshops.. so no chainguns and such and rocket launchers.) The weapons will be available but access to them may or may not be easy depending on where you decide to hole up.. I also have yet to decide if I want release the mod with the new guns, or make a faster release that just has the normal HL2 guns (still no rocket launcher and such though). Examples of weapons in the mod - .22 long semi auto holds 15 rounds, .30-06 Model 70 Blackshadow, Various shot guns ranging from 12 gauge to 20 gauge with buckshot and slugs of course, your normal variety of pistols 9mm, .45, etc.. There will be a wide variety of weapons though for every personality. Not to mention you can carry more ammo with the smaller calibers.. (I know a GREAT deal about most every type of firearm out there, and I will make sure everyone that is put in this game responds like it would in real life.)

Absolutely, the slow moving kind, the fast runner kind, etc.. Each kind will really have its own use in balancing the game. The slow moving for that constant bashing, and the fast for actually giving you something to be scared of when you go outside..

Boarding up things is bad when you need to get out..

Just like the guns and ammo, food and water may or may not be easy to access depending on where you decide to hole up..

Energy sources, just like guns and ammo have their own advantadges, your location of fortification is the determining factor if you have ample supplies of gas or not, that electric fence and having LIGHT really is useful..

I have yet to decide if I want the player to be affected by weight and running speed and what not. It will allready be very hard to survive. Chopping off your left leg because it was bitten by a zombie, would most likely slow you down though. Also, there is much more to this category that I would rather not expose.

Of Course, but I have my own personal views about what I want, just remember - its realistic, its not dark and stormy 24/7 just because zombies have invaded. Every map will have its plusses and minuses for the people trying to survive though. The inner city maps will of course have more zombies, but more places to hole up, and easier access to supplies. Where as the rural area maps will have less zombies, but good luck traveling the 3/4 of a mile needed to get some food.

Both, would you not in real life?

I would also like to add that I am hoping for a save game option, even though the mod will be multiplayer based..

I really think that those questions, and these answers will have been enough, I sure think it is. Damn do I wish I could snap my finger and have a complete product, lol.
 
If your going to make a mod, don't make it so the main goal is eating food so you can stay alive while there are zombie's in the background. Oh and another thing there is water in almost every game I have played in the last 5 years or more. So saying you have a brand new idea that's never been done before is not the smartest idea when it comes to zombie survivals.

On www.dictionary.com it says that survival is and i quote "something that survives". Now if you are making a zombie survival game and the main gameplay is to find food then make a game were your a fat women who wants food in a food court, and don't make it a zombie horror. Make a food court with hazards. (So there is a little bit of a challenge) I'm sure that would be very fun. Maybe you could make a washroom so if you eat to much you can take a shit. Which brings me back to the beginning. THIS IS A SHITTY IDEA FOR A MOD!

Now your probably thinky... why would he take all this time to write this. Well the reason is I think that Mchart is a idiot.
 
LlamA05 said:
If your going to make a mod, don't make it so the main goal is eating food so you can stay alive while there are zombie's in the background. Oh and another thing there is water in almost every game I have played in the last 5 years or more. So saying you have a brand new idea that's never been done before is not the smartest idea when it comes to zombie survivals.

On www.dictionary.com it says that survival is and i quote "something that survives". Now if you are making a zombie survival game and the main gameplay is to find food then make a game were your a fat women who wants food in a food court, and don't make it a zombie horror. Make a food court with hazards. (So there is a little bit of a challenge) I'm sure that would be very fun. Maybe you could make a washroom so if you eat to much you can take a shit. Which brings me back to the beginning. THIS IS A SHITTY IDEA FOR A MOD!

Now your probably thinky... why would he take all this time to write this. Well the reason is I think that Mchart is a idiot.
That's outright flaming, both of him as a person AND his ideas, neither of which are particularly welcomed here.

I noticed you did the same thing in another thread about someone else's mod idea. He may have deserved it a bit more (paintball arena next to black mesa :rolleyes: ) but don't be an ass.
 
If my mod AND idea I should say, are that horrible (which I know for a fact are not because the people which I have explained the mod to in great detail have said it is an original and new idea for a game), then I wouldn't be making the mod in the first place. In all due respect, where in the hell is your mod? Not to mention you still have absolutely no idea what this mod is actually about.
 
Anyways, I would like to give a very small update on my progress.

No one has taken the leap to my idea yet to help me out. (I do have 2 other people working on the mod with me at the moment though) I have typed up a 'goals' sheet of sorts for my mod (which includes things that are possible, and things which are possible with much more work), and have begun initial mapping off of some sketches I have made (they should turn out to be very cool).
 
A minor note - Somone IMed me earlier today asking about the mod, and they seemed to think the mod was 3rd person. I honestly don't know how anyone in this entire universe could get that out of the info i've provided, but the mod is indeed 1st person....
 
Ok, I have decided I will share the gameplay styles with everyone.

Survival - You and your fellow players wake up one morning to a scene of chaos outside your homes/apartments. Will you be able to band together and survive the horde of flesh eating zombies? Or will you be forced to kill some of the only remaining people alive in the town/city to survive the lack of weaponry and food availiable in the town? The choice is yours. (Note - When I say people I mean other players, I am not planning on adding NPC's (except for zombies of course)) I really can't wait to see a full game of this type. Includes all the features I have mentioned previously..

Gore - Deathmatch to the Xtreme (Note the cool cheesy Xtreme to make it sound really cool! ;)). No worries of limited gun and ammo supplies, and no worries of the basic things that keep you alive. Zombies are still included to add a nice touch.

Team Gore - Same as deatmatch but is of course team deathmatch. Zombies still included for that nice touch.

(Note on Gore gameplay modes - Zombies can be toggled on/off for server setup)

You Hunger - Have you always had the craving for human flesh? This gameplay mode will satisfy you. Be the zombie. Know the zombie. Brains.

Well, thats it for now, stay tuned for major updates. (Official Website coming soon)

And once again, we are still looking for people to join the team.
 
The No More Room in Hell mod covers the actual smart parts of what you said. Cutting off ones own limbs to escape zombification is not fun unless you can strap a Chainsaw to the stump.
 
superjuanchango said:
The No More Room in Hell mod covers the actual smart parts of what you said. Cutting off ones own limbs to escape zombification is not fun unless you can strap a Chainsaw to the stump.

Notice how I said I am fully aware of the no more room in hell mod. Then for a moment realize that this mod will indeed be completely different for the main gameplay mode, and other modes which I am not exsposing I might add. Oh, and not to mention it still is completely different except for killing zombies.
 
It also deals with survival and baracades. It seems, so far, your mod is theirs with food and less ammunition. The food part doesn't really seem to be able to work. How long do you expect people to play this mod for at a time?
The point being:
What makes your mod so different? Less shooting and a focus on survival? How are those implemented to be fun?
 
superjuanchango said:
It also deals with survival and baracades. It seems, so far, your mod is theirs with food and less ammunition. The food part doesn't really seem to be able to work. How long do you expect people to play this mod for at a time?
The point being:
What makes your mod so different? Less shooting and a focus on survival? How are those implemented to be fun?

You have all the info all will give as of now, all I can reccomend to you is one thing - Think. Think about what would happen if the dead did rise from the ground to eat the human flesh. I'm not looking to compete with the no more room for hell mod, why? Because the games are entirely different, except for the fact that both have massive amounts of zombie killing. I love how people skew ideas in their mind.

And once again - If my idea AND mod have so many similarties to the no more room in hell mod, then why in the hell would I be going through all this work in the first place?
 
All the things I would do would not translate well into a videogame. None of the things a normal person would do would be entertaining enough to make into a mod. Yes, in theory, the idea is cool. However, its a movie idea. Not a game idea. I am a huge zombie fan but this just doesn't work IMO.
 
Do I want to make the game realistic? Yes. But do I want to make the game realistic to the level where it is stupid like the sims? No.
 
The Dark Elf said:
So its not completely original then..



Thats what they said.


Really, the whole survival thing has been done before, heck way back on the Amiga with wouldn't ya know, Zombies, a zombie survival game based on Dawn of the Dead.

Nothing wrong with you doing this kind of game, just don't claim to be something your not, it'll just disappoint people

why do you bother arguing?
 
Yeah, i've gotten many people asking me why i'm doing this (mainly because they honestly dont know WHAT im actually doing), and its getting pretty annoying. Regardless of WHAT happens, it is MY IDEA that I have been thinking about for years now, and it's finally in my grasp. If you have a problem with what I THINK, then you dont belong here. Will I care if people do not like the end product? Nope. Why? Because I accomplished my goal, and that gives a much more satisfying feeling, and I know there will be at least a small group that likes what they see.

So once again, I'll rephrase what I was trying to say earlier, only those that have a serious interest need apply. And I can guarentee the end product will be innovative.

How damn hard is it for a man to follow his dream?
 
Idea inject...

I know that this is your dream, your mod, but you could set it apart from the generic "Zombie" mod by putting in a few cool/creepy monsters. I would like to see a MP co-op zombie/fort game with something besides zombies!

Here are some examples of what i mean:
 

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Who in the world ever said that zombification was limited to humans? It is a commonly known and agreed fact by the lead zombie researchers that animals can be zombified as well.
 
It was supposed to contain a small amount of humor in it. *sigh* But in all reality, it is true that animals would also be zombified.
 
Well, there was/is not much I could/can do to prevent the random flaming. All one has to do is simply read the thread through, I am not asking for much more.
 
I wish you luck with your mod, you do seem to have the 'drive to succeed.'
As for your mod, I think you're going about it in an incorrect fashion. Starting a recruitment thread for a mod that you can't tell anyone about isn't going to attract the people you are searching for. Instead, you should search for them (the internet is a pretty big place). Ask if they would be interested in working on a 'unique' project, but make sure they know enough about the mod before joining otherwise you may risk losing a member due to 'creative differences' or 'lack of interest.'

As for the mod (...), I can't say too much regarding your idea but I do think that george romero movie zombies have grown a bit stale (pun intended)
If you're going to make an original survival game, then I think you'd be much more successful making a whole new horror environment. Try something really obscure, make monsters - creatures that no one is familiar with and make people scared of them. Look to HP Lovecraft for inspiration. I'd LOVE to see a survival game that truly scares people out of their wits. Let's face it.. zombie survival has become a genre.
Hope that helps you, if even a little.
 
And that is what I am aware of. There is a certain factor I am not telling for a reason, so - Wait and see.
 
If you do a Lovecraft theme, then you'll have my ultimate respect. Lovecraft's a legend. We need Shoggoths in Source!

-Angry Lawyer
 
I like the idea. Whoever sais it's not original please point me towards a similar game, and don't say NoMoreRoomInHell, unless I can download it and try it out. tssk

desty
 
Still looking for help, coders specifically, contact me if you are interested and would like more info.
 
not very appealing.. you should post pictures of anything lucrative about your project for potential modders
 
Not appealing to some, but appealing to others, thats the greatness of it.
 
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