BeJay
Sandvich
- Joined
- Dec 10, 2012
- Messages
- 3
- Reaction score
- 0
Hello everybody,
my name is Jerome. Im 18 years old and im looking for somebody who can handle both SKD 2007 and C++.
Why?:
Im very interested in counter strike source moviemaking. There is a way to render a depthmap in new counter strike source, but it looks like shit and its buggy. There is a person in my steamlist who showed me a perfect depthmap in old counterstrike source (nonsteam) but he wont make it public for me. So im looking for a person who is able to make me a hook for the Source Depth Buffer to old counterstrike source (non steam). The command for retail counter strike source is "r_depthoverlay"
Here is what i mean:
https://developer.valvesoftware.com/wiki/Depth_buffer
For what do i need it?:
You can do so much with the depthmap. Create Depth of Field, Fog , Shadows etc...
I hope there is somebody who can help me out with that.
(Sorry for my bad english)
Greez Jerome aka BeJay
my name is Jerome. Im 18 years old and im looking for somebody who can handle both SKD 2007 and C++.
Why?:
Im very interested in counter strike source moviemaking. There is a way to render a depthmap in new counter strike source, but it looks like shit and its buggy. There is a person in my steamlist who showed me a perfect depthmap in old counterstrike source (nonsteam) but he wont make it public for me. So im looking for a person who is able to make me a hook for the Source Depth Buffer to old counterstrike source (non steam). The command for retail counter strike source is "r_depthoverlay"
Here is what i mean:
https://developer.valvesoftware.com/wiki/Depth_buffer
For what do i need it?:
You can do so much with the depthmap. Create Depth of Field, Fog , Shadows etc...
I hope there is somebody who can help me out with that.
(Sorry for my bad english)
Greez Jerome aka BeJay