Lost Coast technology in Aftermath?

iMMuNiTy

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Gamespot said:
We learned at E3 during the demo of Lost Coast that Aftermath will include high-dynamic range lighting, which should help the game realistically model the way the human eye reacts to light.
So I take it Lost Coast (HDR) technology will be implemented in Aftermath? If so, lags await.
 
HDR will be in Aftermath. You can turn it on or off in the graphics menu.

All future Valve products will have HDR.
 
iMMuNiTy said:
So I take it Lost Coast (HDR) technology will be implemented in Aftermath? If so, lags await.

The reason the Lost Coast will be so incredibly CPU intensive is a combination of several factors - the HDRR, the incredibly detailed textures, the high-resolution cubemaps and render-to-texture tech used on water shaders, the liberal use of bump, normal and I believe displacement mapping, the high polygon counts, the large maps and the long view distances.

Rest assured, aftermath will be less CPU intensive; and by the time it comes out, upgrading to a level where it plays comfortably if you haven't got the necessary hardware shouldn't be a problem.

Or you could just turn it off.
 
jondyfun said:
The reason the Lost Coast will be so incredibly CPU intensive is a combination of several factors - the HDRR, the incredibly detailed textures, the high-resolution cubemaps and render-to-texture tech used on water shaders, the liberal use of bump, normal and I believe displacement mapping, the high polygon counts, the large maps and the long view distances.

Rest assured, aftermath will be less CPU intensive; and by the time it comes out, upgrading to a level where it plays comfortably if you haven't got the necessary hardware shouldn't be a problem.

Or you could just turn it off.
Thanks for the info. That really made me feel safer and better.
 
I really hope CS:S will become HDR-Capable someday.

FarCry look's free-king amazing in HDR.
 
Shh, or my puny Radeon 9600 SE with spontaneously combust with fright.
 
I feel wrong about talking about far cry in these forums, but does far cry come with HDR out of the box, or is there something u gotta download?
 
BrimStone04 said:
I feel wrong about talking about far cry in these forums, but does far cry come with HDR out of the box, or is there something u gotta download?

Your are wrong, don't do it. :p
 
NickS said:
I really hope CS:S will become HDR-Capable someday.

FarCry look's free-king amazing in HDR.
Far Cry doesn't have HDR.
 
Syntaxn said:
Install 1.3 and it has HDR :E
FarCry
Patch 1.32

Patch 1.32 change log

* Fixed a Shader Model 3.0 issue that caused graphics corruption on new ATI hardware.
* Set the game to detect nVidia hardware to avoid shaders being compiled at run time.
* Recompiled the 32bit version with a different version of STL to address some server slowdowns.
* Fixed a video playback issue to ensure compatibility with MOD SDK dll code.
* Fixed server issues when the server type was changed during a running game.
* Fixed potential crash when using RCON to start a new level.

Patch 1.31 change log

* Fixed an exploit where going prone while carrying scoped weapons disables weapon sway.


Patch 1.3 known issues

* Save games created with the recalled patch (1.2) are not compatible with patch 1.3.
* Users with ATI Catalyst 4.9 drivers may experience some graphical anomalies when lighting quality is set to high. If this occurs either set Lighting Quality to Medium or Texture Quality to Low. Alternatively use ATI Catalyst 4.3 drivers.
* Connecting to LAN games via the \connect console variable does not always work. Users should connect to LAN games using the LAN menu only.
* Windows 2000/XP only: Make sure your keyboard is in lower case mode before starting the game.
* Beware of machete attacks when underwater. You will not see an animation but the attack will still do damage.
* On the map mp_monkey_bay_n there is a solitary P90 pickup without extra ammo boxes nearby. More P90 ammo is located next to the garage on the other side of the map.
* Do not attempt to reconnect to a server that you have just created. Creating a server and then attempting to reconnect to it will only display the message "connecting to 127.0.0.1...". This is the IP address of your local host server.
* Do not attempt to switch teams during PREWAR countdowns after a match has been won if player numbers are low.
* Non NV40 nVdia graphics cards display a water reflection bug when water details are set to 'Ultra High'. Lowering this setting in game will fix the problem
* It is not possible to ban players from LAN servers. Banning is only available to Internet servers.

Patch 1.3 change log

* Fixed a crash with the ForkLift when loading some levels.
* Fixed a bug that prevented levels from loading after saving in a previous level.
* Returned surround 5.1 sound option to the menu.
* Fixed a mounted weapon traverse problem.
* Fixed problems related to shaders1.pak and scripts1.pak not being removed on installation of the patch.
* Fixed a delay relating to tagging enemies in binocular mode.
* Normal Map Compression. Requirements: NVidia: Geforce FX Family or better, ATI: x800 card or better. This feature is disabled by default. To enable it, type r_TexNormalMapCompressed 1 in the console after loading a level. Enabling this feature during the game may take some time - the PC may appear to freeze. This variable will not be saved when restarting the game. Enabling normal map compression will have prolonged execution the first time running through a level due to initial compression phase occurring in real time through the level. Subsequent reloads of the same level will yield better performance and therefore we recommend that you run any benchmark twice and to take the second of the two runs for benchmarking purposes since this most closely represents the usual user experience.
* SM 3.0 and SM 2.0x are now enabled by default when graphics settings are set to ‘Very High’. To see performance increases you must have Direct X 9.0c installed.
* Improved tangent-space calculation to improve bumpmap quality.
* Anisotropic filtering disabled for some textures (light-maps, several lookup textures, fall-off maps) for increased performance.
* When attempting to connect to PunkBuster regulated servers, make sure you are not running with –DEVMODE enabled. Run the Farcry.exe itself (not a shortcut) if you are unsure.
* If you are kicked from a PunkBuster enabled server with the reason “No packet flow”, make sure the Windows XP internal firewall is disabled.
* Improved syncronization in multiplayer.
* Fixed bug in leaning with different player classes.
* Fixed an invisible wall exploit in mp_freighter.
* Please ensure you have your graphics cards latest drivers installed.


See HDR here? I don't. Now look at Lost Coast screens. Hell yeah, Far Cry looks like a cartoon compared to LC.
 
This is the Aftermath forum, here you discuss (wait for it) Aftermath. Not Far Cry, especially if it's got people flaming each other :|
 
Blah... Lost Coast looks like a movie, and Far Cry looks like a game with high graphics. So I actually don't give a damn if it supports HDR or not. Played it, hate it, uninstalled it.
 
iMMuNiTy said:
Blah... Lost Coast looks like a movie, and Far Cry looks like a game with high graphics. So I actually don't give a damn if it supports HDR or not. Played it, hate it, uninstalled it.

Great. Now back onto Aftermath :p
 
Samon said:
Great. Now back onto Aftermath :p
Ok. Aftermath, compared to Far Cry, will be great.

Joking.

/me waits to jondyfun return and continue flaming me
 
iMMuNiTy said:
Ok. Aftermath, compared to Far Cry, will be great.

Joking.

/me waits to jondyfun return and continue flaming me

If he does. Report, and don't flame back.
 
I know. Back on topic...

As a matter of fact, not much more to say about it. I suggest letting the thread die?
 
iMMuNiTy said:
Ok. Aftermath, compared to Far Cry, will be great.

Joking.

/me waits to jondyfun return and continue flaming me

You know when you tell a joke you don't actually have to tell us it's a joke.
 
gweedodogg69 said:
I wonder if my 7800 GTX will be able to take on HDR, lol. (sarcasm)
0023.jpg
 
Samon said:
This is the Aftermath forum, here you discuss (wait for it) Aftermath. Not Far Cry, especially if it's got people flaming each other :|
familiar topics can be discussed on the same thread, as long as they are related i.e. HDR connects both Valve and their future endeavours with half-life and source, as well as the cryengine and their latest patch for farcry;)
 
I have a Radeon 9000 ( a pile of shit in more appropriate terms) Whats the best ATI graphics card out there now? I need it to play Aftermath since Hl2 didnt even run that well. (I can forget about the Lost Coast)
 
I have a radeon 9000 too, i wouldnt say its a shitty card, but its definately past its prime. I can still play BF2 all on low 'cept textures on high at 1024x768. HL2 still ran at 1024x768 on medium settings, although i got as low as 15 FPS in large battles, and an average of 40. As much as i love my radeon 9000 its gettin about time to upgrade.
 
Lawnmower233 said:
I have a Radeon 9000 ( a pile of shit in more appropriate terms) Whats the best ATI graphics card out there now? I need it to play Aftermath since Hl2 didnt even run that well. (I can forget about the Lost Coast)
Get nothing lower than 9600 and nothing with SE in their names.
 
in all seriousness, i just bought a 7800gtx and an amd 64 3200 venice core and i have 1 gig of pc3200 ram. will i be able to play lost coast with hdr on and not have trouble with frame rates?

also can my 9800 pro 128mb run hdr?
 
also can my 9800 pro 128mb run hdr?
I believe there will be a Low and High version of HDR. One that utilizes PS3 and one that dosn't.

So I believe it can utilize the lower quality one.

in all seriousness, i just bought a 7800gtx and an amd 64 3200 venice core and i have 1 gig of pc3200 ram. will i be able to play lost coast with hdr on and not have trouble with frame rates?
Wont even be able to play it.
Jk. That system will do just fine.
 
jondy said:
The reason the Lost Coast will be so incredibly CPU intensive is a combination of several factors - the HDRR, the incredibly detailed textures, the high-resolution cubemaps and render-to-texture tech used on water shaders, the liberal use of bump, normal and I believe displacement mapping, the high polygon counts, the large maps and the long view distances.

Rest assured, aftermath will be less CPU intensive; and by the time it comes out, upgrading to a level where it plays comfortably if you haven't got the necessary hardware shouldn't be a problem.

Or you could just turn it off.
Translation

Lost Coast will put EVERY engine including Quake IV's to shame.
 
r2000 said:
Translation

Lost Coast will put EVERY engine including Quake IV's to shame.
Correction.

Quake 4 doesn't use its own unique engine, it uses DooM 3 engine.
 
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