JFry
Tank
- Joined
- Sep 1, 2004
- Messages
- 1,420
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What I'm trying to do is make it so you can shoot a radio model and cause it damage until it breaks.
I've tried setting it to prop_physics_override and giving it a health value but this didn't work. I've tried making it a prop_physics and turning off smart edit and adding a health parameter but that didn't work either.
I also tried parenting a func_breakable to the model and having it kill the model on break. This worked but it seemed to create too much lag and when carrying it with the gravgun the prop would block you unless you drug it behind you.
I tried to get the model's source files and recompile it as a breakable model but due to my own lack of understanding .qc files this didn't work either.
I'd appreciate any ideas anyone has as this is really holding me back on a map I'm making.
I've tried setting it to prop_physics_override and giving it a health value but this didn't work. I've tried making it a prop_physics and turning off smart edit and adding a health parameter but that didn't work either.
I also tried parenting a func_breakable to the model and having it kill the model on break. This worked but it seemed to create too much lag and when carrying it with the gravgun the prop would block you unless you drug it behind you.
I tried to get the model's source files and recompile it as a breakable model but due to my own lack of understanding .qc files this didn't work either.
I'd appreciate any ideas anyone has as this is really holding me back on a map I'm making.