Making a func_physbox explode??

  • Thread starter Thread starter boneleg
  • Start date Start date
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boneleg

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I am having trouble making my func_physbox explode. I set Explode Damage, Exlplode Radius, and Explode Magnitude. Nothing happens it just breaks open.

Please let me know if you have made this work and how you did so.
 
Just guessing..

I don't know anything about mapping for HL2 or CS:s,,
But I have mapped for HL a lot.
Don't you need to tell VHE what the thing it is made of?
Like steel, or wood?
I'm just guessing.. But if it breaks like wood, I think the problem is the material it is made of.
Maby wood can't explode in HL2..
(just guessing)

/.Madcow
 
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