Ravioli
Microboner
- Joined
- Nov 1, 2004
- Messages
- 5,097
- Reaction score
- 2
Hi, im taking Computer Animation and Engineer Draw CAD classes in school, and everything goes fine, good As
But i also like to do modeling at home, and we havent come to the stage yet where we model more difficult stuff, so i thought il get a step ahead if i do some work at home.
So...im trying to make this shotgun right, i know the basics part of 3Dmax so im not a total noob, its just some small irretating stuff im having trubble with.
I have the concept (and i think all gamers will recognize what game its from) and ive loaded it up, and im going to use the "edit poly" method, to creat a simple box and extrude and deforme it so it fits the concept picture, and then make several layers making it more detailed.
So im on the first layer of the basics of the gun, but heres the deal, in XSI i can extrude polygons and build outwards, same with edges and vertexs, but how do i do this in 3Dmax?
Here is a pretty large 5 screen picture (i think) explaining step by step how i want it to be, the Red lines is how i want it. Can someone help me with this?
Basecly what i want is to select a row of verteses, make them stay but at the same time drag copys of them outwards and creat a polygon surfice between them.
www.mothman.co.uk/temp/shotgun.jpg Scroll down to see the rest of the pics
But i also like to do modeling at home, and we havent come to the stage yet where we model more difficult stuff, so i thought il get a step ahead if i do some work at home.
So...im trying to make this shotgun right, i know the basics part of 3Dmax so im not a total noob, its just some small irretating stuff im having trubble with.
I have the concept (and i think all gamers will recognize what game its from) and ive loaded it up, and im going to use the "edit poly" method, to creat a simple box and extrude and deforme it so it fits the concept picture, and then make several layers making it more detailed.
So im on the first layer of the basics of the gun, but heres the deal, in XSI i can extrude polygons and build outwards, same with edges and vertexs, but how do i do this in 3Dmax?
Here is a pretty large 5 screen picture (i think) explaining step by step how i want it to be, the Red lines is how i want it. Can someone help me with this?
Basecly what i want is to select a row of verteses, make them stay but at the same time drag copys of them outwards and creat a polygon surfice between them.
www.mothman.co.uk/temp/shotgun.jpg Scroll down to see the rest of the pics