making a whole within a wall?

  • Thread starter Thread starter nomish
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nomish

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when u create a wall in hammer using the block tool is there anyway of creating a square whole within it? ie so it leaves a space for a door or say a window?

i suppose you could do it by creating sepereate blocks but i just thought is there an easier way of doing it?

im sure the clipping tool can be used but i dont have much experience using hammer. can anyone help?
 
you can carve tools/carve..........but that makes the original brush seperate and its annoying....the easiest way is to make all seperate brushes.....
 
a quick way to copy/paste something and leave it on the same plane, is just select your brush, hold shift drag it to where you want, and let go of shift. This way you can copy a brush really quickly.
 
NoisyMonk said:
a quick way to copy/paste something and leave it on the same plane, is just select your brush, hold shift drag it to where you want, and let go of shift. This way you can copy a brush really quickly.

Thats a good tip, I didn't know that.
 
You CAN carve (or clip, but it's easier to carve) but carving is EVIL and makes for extremely messy brushwork! Just make 3 blocks (one on either side of door and one on top).
 
*sigh* carving is only bad in some circumstances, when you do it right its very useful and can make things easier.
 
carving?

why split brush faces with CSG (Constructive Solid Geometry) or the carve tool?

there is nothing that carve tool can do better than building the brushes seperatly. You think it saves time? not really, it slows the FPS down and messes up leafnods. Not to mention making compile times longer.

then you have the problems of finding those micro brushes and fixing error's.

why bother with it?
 
The only time I'd recommend the carve tool is if you've specifically set the wall up to not divide into 20 million bits before carving. Like, if you're having a pentagonal hole in the wall, create the wall as if the hole were to be square, fill the empty square with a piece of wall, and then carve the little brush you just created to go in the gap. Much neater.

-Angry Lawyer
 
Angry Lawyer said:
The only time I'd recommend the carve tool is if you've specifically set the wall up to not divide into 20 million bits before carving. Like, if you're having a pentagonal hole in the wall, create the wall as if the hole were to be square, fill the empty square with a piece of wall, and then carve the little brush you just created to go in the gap. Much neater.

-Angry Lawyer

Ofcourse the clip tool is recomended for that sort of thing.

Don't carve anything that isn't square/rectanglular into something square/rectangular. Your brush work will end up in a mess, and vertexs will be off the 1 unit grid (sometimes causing compile errors)
 
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