making invisible walls?

Sui

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hi, im making a map called lonelyhouse (im a n00b at mapping) and i need to know how to make an invisible wall, so teh player cannot get past a point. I have been searching google, loads of mapping sites. forums and even this forum but i have come up with nothing.

so plz thell me how to make something invisible, or i may have to put a fence there or a boulder. :(
 
crabcakes66 said:
ummm....... what game is the map for? :P

LOL sorry i forgot... its a counter strike map, using valve hammer :D
 
Make a brush with the sky texture. That should work. Don't make it too think if you want ppl to shoot through it, and make sure its not connecting to the skybox, or you might have problems there, as it could show up as the Sky, and not be invisible.
 
Suicide42 said:
hi, im making a map called lonelyhouse (im a n00b at mapping) and i need to know how to make an invisible wall, so teh player cannot get past a point. I have been searching google, loads of mapping sites. forums and even this forum but i have come up with nothing.

so plz thell me how to make something invisible, or i may have to put a fence there or a boulder. :(

Make a brush using the "Clip" texture. That should do it :).
 
I approve that :) The brush with the clip texture would be the best way to do it. You can probably found the clip texture in the zhlt.wad that comes with the zoners tools. You can also place a clip brush where you do not want the player to go there because he could be stuck.
 
Suicide42 said:
hi, im making a map called lonelyhouse (im a n00b at mapping) and i need to know how to make an invisible wall, so teh player cannot get past a point. I have been searching google, loads of mapping sites. forums and even this forum but i have come up with nothing.

so plz thell me how to make something invisible, or i may have to put a fence there or a boulder. :(

You could use a func_push (or is it trigger_push) or create a glass
wall and make it totally transperant (just make sure you make it
unbreakable).
 
The easiest way is to make a brush with the "clip" texture. It automatically becomes invisible and blocks everything. Though if I remember right, it doesn't block projectiles like bullets and missiles. For that, you need to make a func_wall with the texture "{blue" or "{invisible", put the rendering mode to "solid" and fx amount to "255."
 
Umm... the purpose of the {blue texture isn't to make invisble walls, it's to make edges of gates and such objects (with other '{' textures) invisible, so the player can't see them.

Just give a brush any texture and make it a func_wall, then rendermode texture with a value of 0. You'll be seeing right through it.

Bear in mind if it's a CS map and you want it bulletproof you'll want to put a series of walls one after another, 'cuz CS is coded to shoot through any single brush.

As for the skybox idea: that wouldn't work at all. All you would see is part of a skybox .tga, and look totally stupid in the middle of a map. The only reason people put the SKY texture on architexture is to reduce texture memory.
 
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