making non_breakable items explode?

  • Thread starter Thread starter nickp4512
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nickp4512

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Im having an issue trying to to get a non-breakable prop_physics entity to explode. Does anyone know how to accomplish this?

For example I know I can explode a breakable crate....but can I explode something like monitor.mdl or just a regular non_explosive barrel?

-nick
 
Place the monitor (or whatever) as a prop_physics, create one or multiple env_explosion, and let it be triggered by an Output from the monitor to OnHealthChange > Explode
For an exact description, watch IchI's exploding canister tutorial here somewhere.
 
thanks ryan ...i had downloaded Ichis canister tut but i hadnt got around to watching it yet :P

works like a charm now thanks!
 
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