Map compiling

P

pb1uk07

Guest
My map runs fine, but it says something about the texture i have used:

Game started

Half-Life 2
Map: trial2
Players: 1 / 1
Build 2707
Server Number 1
Initializing renderer...
Warning: using WorldTwoTextureBlend on a non-displacement surface (material: nature/blenddirtgrass001a). Support for this will go away soon.
Signon traffic "CLIENT": incoming 33.231 Kb, outgoing 3.091 Kb
Node Graph out of Date. Rebuilding...
ai_network(.PAVCBaseEntity@@) thinking for 50.26 ms!!!

does anyone know what this means? and is it a problem?

cheers,

pb1uk07
 
It's not a bug, it's a feature.
 
it means you have one of the terrain blend textures on a non-displacement brush
 
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