Map-help: hl.exe quits at a certain place

Jeffa

Newbie
Joined
Nov 29, 2008
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Hi! I am making my own map for CSS, using Hammer. The only problem is that hl.exe quits at one certain point in my map. If I fire the gun, the game quits. It is nothing specific I am shooting at or anything. Following is my log:



** Executing...
** Command: "f:\program files\steam\steamapps\a_chimp\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "f:\program files\steam\steamapps\a_chimp\counter-strike source\cstrike" "F:\Program Files\Steam\steamapps\a_chimp\counter-strike source\cstrike\maps\Company"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: f:\program files\steam\steamapps\a_chimp\counter-strike source\cstrike\materials
Loading F:\Program Files\Steam\steamapps\a_chimp\counter-strike source\cstrike\maps\Company.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing F:\Program Files\Steam\steamapps\a_chimp\counter-strike source\cstrike\maps\Company.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (299696 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1485 texinfos to 854
Reduced 33 texdatas to 28 (745 bytes to 585)
Writing F:\Program Files\Steam\steamapps\a_chimp\counter-strike source\cstrike\maps\Company.bsp
2 seconds elapsed

** Executing...
** Command: "f:\program files\steam\steamapps\a_chimp\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "f:\program files\steam\steamapps\a_chimp\counter-strike source\cstrike" "F:\Program Files\Steam\steamapps\a_chimp\counter-strike source\cstrike\maps\Company"

Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading f:\program files\steam\steamapps\a_chimp\counter-strike source\cstrike\maps\Company.bsp
reading f:\program files\steam\steamapps\a_chimp\counter-strike source\cstrike\maps\Company.prt
1114 portalclusters
2844 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (112)
Optimized: 2736 visible clusters (0.00%)
Total clusters visible: 230986
Average clusters visible: 207
Building PAS...
Average clusters audible: 945
visdatasize:265633 compressed from 320832
writing f:\program files\steam\steamapps\a_chimp\counter-strike source\cstrike\maps\Company.bsp
1 minute, 53 seconds elapsed

** Executing...
** Command: "f:\program files\steam\steamapps\a_chimp\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "f:\program files\steam\steamapps\a_chimp\counter-strike source\cstrike" "F:\Program Files\Steam\steamapps\a_chimp\counter-strike source\cstrike\maps\Company"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
Could not find lights.rad in lights.rad.
Trying VRAD BIN directory instead...
[Reading texlights from 'f:\program files\steam\steamapps\a_chimp\sourcesdk\bin\ep1\bin\lights.rad']
[0 texlights parsed from 'f:\program files\steam\steamapps\a_chimp\sourcesdk\bin\ep1\bin\lights.rad']

Loading f:\program files\steam\steamapps\a_chimp\counter-strike source\cstrike\maps\Company.bsp
4808 faces
1 degenerate faces
1031147 square feet [148485280.00 square inches]
0 displacements
0 square feet [0.00 square inches]
4807 patches before subdivision
79169 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
transfers 6347593, max 648
transfer lists: 48.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.1043 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 61/1024 2928/49152 ( 6.0%)
brushes 797/8192 9564/98304 ( 9.7%)
brushsides 5006/65536 40048/524288 ( 7.6%)
planes 1568/65536 31360/1310720 ( 2.4%)
vertexes 7960/65536 95520/786432 (12.1%)
nodes 2736/65536 87552/2097152 ( 4.2%)
texinfos 854/12288 61488/884736 ( 6.9%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4808/65536 269248/3670016 ( 7.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2779/65536 155624/3670016 ( 4.2%)
leaves 2798/65536 89536/2097152 ( 4.3%)
leaffaces 5465/65536 10930/131072 ( 8.3%)
leafbrushes 1476/65536 2952/131072 ( 2.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 34193/512000 136772/2048000 ( 6.7%)
edges 19597/256000 78388/1024000 ( 7.7%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 490/32768 4900/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 7866/65536 15732/131072 (12.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2232920/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 265633/16777216 ( 1.6%)
entdata [variable] 29769/393216 ( 7.6%)
LDR leaf ambient 2798/65536 67152/1572864 ( 4.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6870 ( 0.0%)
pakfile [variable] 20856/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 299696/4194304 ( 7.1%)
==== Total Win32 BSP file data space used: 4009482 bytes ====

Total triangle count: 13463
Writing f:\program files\steam\steamapps\a_chimp\counter-strike source\cstrike\maps\Company.bsp
23 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "F:\Program Files\Steam\steamapps\a_chimp\counter-strike source\cstrike\maps\Company.bsp" "f:\program files\steam\steamapps\a_chimp\counter-strike source\cstrike\maps\Company.bsp"


** Executing...
** Command: "f:\program files\steam\steamapps\a_chimp\counter-strike source\hl2.exe"
** Parameters: -game "f:\program files\steam\steamapps\a_chimp\counter-strike source\cstrike" -console +map "Company"
 
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