Map loading Problems

N.P.C.

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I am designing a map on hammer and have come to a point where I can give it a quick test load to see how the thing looks from the inside and for some reason at this point Hammer isn’t loading it, it has loaded the previous stages of the map but this is the full map minus a few things and for some reason hammer won’t load it, the compile window displays the problem:

** Executing...
** Command: "c:\program files\valve\steam\steamapps\hoylejm\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\hoylejm\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\hoylejm\sourcesdk_content\hl2mp\mapsrc\dm_BridgeFull"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\hoylejm\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Valve\Steam\SteamApps\hoylejm\sourcesdk_content\hl2mp\mapsrc\dm_BridgeFull.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_deathmatch (-725.67 944.69 632.50) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (105807 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (219180 bytes)
Placing detail props : 0Error loading studio model "models/props_foliage/detail_rocks01a.mdl"!
...1...2...3...4...5.Error! Too many detail props emitted on this map!


** Executing...
** Command: "c:\program files\valve\steam\steamapps\hoylejm\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\hoylejm\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\hoylejm\sourcesdk_content\hl2mp\mapsrc\dm_BridgeFull"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\hoylejm\sourcesdk_content\hl2mp\mapsrc\dm_BridgeFull.bsp
Error opening c:\program files\valve\steam\steamapps\hoylejm\sourcesdk_content\hl2mp\mapsrc\dm_BridgeFull.bsp

** Executing...
** Command: "c:\program files\valve\steam\steamapps\hoylejm\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\hoylejm\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\hoylejm\sourcesdk_content\hl2mp\mapsrc\dm_BridgeFull"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\hoylejm\sourcesdk_content\hl2mp\mapsrc\dm_BridgeFull.bsp
Error opening c:\program files\valve\steam\steamapps\hoylejm\sourcesdk_content\hl2mp\mapsrc\dm_BridgeFull.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\hoylejm\sourcesdk_content\hl2mp\mapsrc\dm_BridgeFull.bsp" "c:\program files\valve\steam\steamapps\hoylejm\half-life 2 deathmatch\hl2mp\maps\dm_BridgeFull.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: "c:\program files\valve\steam\steamapps\hoylejm\half-life 2 deathmatch\hl2.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\hoylejm\half-life 2 deathmatch\hl2mp" -dev -console +sv_lan 1 +map "dm_BridgeFull"


I put the bit I think, well pretty much am sure is the problem in bold, my question is how do I fix it? And also a bit of background on my hammer it does 2 weird things on loading with any map (although it has never prevented loading) the first is this below:


material "vgui/steam/games/icon_cs" not found
--- Missing Vgui material vgui/steam/games/icon_cs
material "vgui/steam/games/icon_hl2mp" not found
--- Missing Vgui material vgui/steam/games/icon_hl2mp
material "vgui/steam/games/icon_dod" not found
--- Missing Vgui material vgui/steam/games/icon_dod
Network: IP 127.0.0.1, mode MP, dedicated No, ports 27015 SV / 27005 CL
execing skill.cfg
Executing listen server config file
Model sprites/redglow1 not found!
Error reading weapon data file for: weapon_citizensuitcase
Error reading weapon data file for: weapon_citizenpackage
Error reading weapon data file for: weapon_bugbait
Error reading weapon data file for: weapon_annabelle
CInstancedSceneResourceManager: 1096 .vcds total 0 bytes, 0.00 % of capacity
Created class baseline: 11 classes, 1496 bytes.
2 player server started
couldn't exec listenserver.cfg
Client Matthew connected (127.0.0.1:27005).
Node Graph out of Date. Rebuilding...
Connected to 127.0.0.1:27015
Binding uncached material "vgui/white_additive", artificially incrementing refcount Compressing fragments

Again the stuff in bold is the stuff that concerns me, epically since the binding uncachced material is a new persistent error message.

And the very last one is when I load I get a error box from windows that pops up saying “\\ [](<-This is a box) is not accessible, the parameter is incorrect”

Any help you can lent me and any of this will be greatly aprectiated, thankyou.
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Solutions

Okay I have cracked what the to many proper detaisl error was, and if I read this corectly I also know what the location errors are its just I not entirly sure how to fix them.

However the second console listing with the icon erros and parameter errors are still at a loss to me.
 
The "could not find file specified" is not really an error at all, but a big red flag that there was an error earlier in the compile.

The "errors" in your console log are all Valve's fault, not yours.
 
I had read about that, and I had a sneaking suspicion that my level was the culprit but I was hoping dearly that it was not, I guess this means the Level is contaminated beyond hope as its not even loading up properly now, so I will have to start again which really annoys me. Well I am planning to refresh and update SDK as far as I can tonight so I should get somewhere. Thank you for you help.

Below is a picture of the window that pops up when I load my levels from hammer and it beats the hell out of me why it happens.

image.php
 
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