Map Not Loading

S

strike

Guest
Ok ive made a map but when i run it t just doesnt load the map it opens counter strike source and that but the map wont load, i also tried starting a server using my map but that also didnt load no error messages came up tho (other custom maps loaded) please help thanks
 
Post your compile log. Odds are that there is a leak in your map, the map didn't compile, and so it didn't get copied to your game directory.
 
>strike
press Ctrl+P in Hammer main window for check of errors..
If there are errors correct them (fix)
 
strike,

-go into Steam >> Games
-- right-click Counter-Strike Source >> Create desktop shortcut
--- find the shortcut on the desktop >> rename it the name of your map
---- right-click the shortcut >> Properties
----- where 'Target' says: "C:\Program Files\Steam\steam.exe" -applaunch 240; add the following to the end: -dev -console -fullscreen +sv_lan 1 +map <your map's full name>

---

Now you have a shortcut that starts a local game of Counter-Strike Source with your map in 'dev mode'. Dev mode shows all the commands that are running as you load and play the map. It may help you identify why the map isn't loading properly.

---

Also, check your compile logs for anything that says "ERROR". If you find it post the ERROR line here and we will tell you what it means.
 
for some reson i have a ct start but i cant find the t start the deathmatch one its not there?
 
ok i checked for errors using Alt + p it said there wasnt any and the map still wouldnt load. heres the compile log: i quoted it so it stands out more
** Executing...
** Command: "c:\program files\steam\steamapps\sprat\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\sprat\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\sprat\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_start (-287.00 -144.00 2.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-259.0, 1024.0, -9.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-771.0, 1024.0, -9.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-280.0, 1024.0, 92.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-280.0, 1024.0, 1.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-791.9, 1024.0, 91.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 1024.0, 399.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 1343.0, 591.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 1749.0, 591.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 30 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (78874 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 84 texinfos to 77
Reduced 14 texdatas to 13 (327 bytes to 285)
Writing C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp
3 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\sprat\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\sprat\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp
reading c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.prt


** Executing...
** Command: "c:\program files\steam\steamapps\sprat\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\sprat\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp
No vis information, direct lighting only.
1741 faces
199809 square feet [28772638.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0213 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 203/8192 2436/98304 ( 2.5%)
brushsides 1590/65536 12720/524288 ( 2.4%)
planes 1838/65536 36760/1310720 ( 2.8%)
vertexes 2698/65536 32376/786432 ( 4.1%)
nodes 909/65536 29088/2097152 ( 1.4%)
texinfos 77/12288 5544/884736 ( 0.6%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1741/65536 97496/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 960/65536 53760/3670016 ( 1.5%)
leaves 913/65536 29216/2097152 ( 1.4%)
leaffaces 2019/65536 4038/131072 ( 3.1%)
leafbrushes 541/65536 1082/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12099/512000 48396/2048000 ( 2.4%)
edges 6623/256000 26492/1024000 ( 2.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 122/32768 1220/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2217/65536 4434/131072 ( 3.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 751080/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 3422/393216 ( 0.9%)
LDR leaf ambient 913/65536 21912/1572864 ( 1.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20287/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 78874/4194304 ( 1.9%)
==== Total Win32 BSP file data space used: 1261211 bytes ====

Total triangle count: 4763
Writing c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp
3 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp" "c:\program files\steam\steamapps\sprat\counter-strike source\cstrike\maps\map room.bsp"


** Executing...
** Command: "c:\program files\steam\steamapps\sprat\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\sprat\counter-strike source\cstrike" +map "map room"
 
ok i just read another post and figured out i was using the wrong starting place aswell so ive changed thats heres the new log:
** Executing...
** Command: "c:\program files\steam\steamapps\sprat\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\sprat\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\sprat\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity info_player_terrorist (-287.00 -144.00 2.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-259.0, 1024.0, -9.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-771.0, 1024.0, -9.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-280.0, 1024.0, 92.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-280.0, 1024.0, 1.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-791.9, 1024.0, 91.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 1024.0, 399.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 1343.0, 591.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0, 1749.0, 591.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 30 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (78874 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 84 texinfos to 77
Reduced 14 texdatas to 13 (327 bytes to 285)
Writing C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp
4 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\sprat\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\sprat\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp
reading c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.prt


** Executing...
** Command: "c:\program files\steam\steamapps\sprat\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\sprat\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp
No vis information, direct lighting only.
1741 faces
199809 square feet [28772638.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0187 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 203/8192 2436/98304 ( 2.5%)
brushsides 1590/65536 12720/524288 ( 2.4%)
planes 1838/65536 36760/1310720 ( 2.8%)
vertexes 2698/65536 32376/786432 ( 4.1%)
nodes 909/65536 29088/2097152 ( 1.4%)
texinfos 77/12288 5544/884736 ( 0.6%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1741/65536 97496/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 960/65536 53760/3670016 ( 1.5%)
leaves 913/65536 29216/2097152 ( 1.4%)
leaffaces 2019/65536 4038/131072 ( 3.1%)
leafbrushes 541/65536 1082/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 12099/512000 48396/2048000 ( 2.4%)
edges 6623/256000 26492/1024000 ( 2.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 122/32768 1220/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2217/65536 4434/131072 ( 3.4%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 751080/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 3742/393216 ( 1.0%)
LDR leaf ambient 913/65536 21912/1572864 ( 1.4%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20287/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 78874/4194304 ( 1.9%)
==== Total Win32 BSP file data space used: 1261531 bytes ====

Total triangle count: 4763
Writing c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp
1 second elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp" "c:\program files\steam\steamapps\sprat\counter-strike source\cstrike\maps\map room.bsp"
 
oh and i forgot to ask how do i fix it aswell lol
sorry i no this post is dragging on and thanks for all your help everyone
 
ok well i fixed the leaks anyway lol new problem now same things hapening with the map not loading with no error messages this is the compile log:

if i do the alt+p error checking in hammer it says there is no player start the map is for counter strike source and i have already added the info_player_terrorist and the counter terrorist one so i dont know why i am getting this
** Executing...
** Command: "c:\program files\steam\steamapps\sprat\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\sprat\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room"

Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\sprat\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 30 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (70914 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 79 texinfos to 54
Reduced 13 texdatas to 10 (300 bytes to 221)
Writing C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp
5 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\sprat\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\sprat\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp
reading c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.prt
294 portalclusters
985 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (41)
Optimized: 352 visible clusters (0.00%)
Total clusters visible: 57176
Average clusters visible: 194
Building PAS...
Average clusters audible: 293
visdatasize:23990 compressed from 23520
writing c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp
41 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\sprat\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\sprat\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp
1238 faces
105446 square feet [15184324.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1238 patches before subdivision
11802 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (33)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (8)
transfers 1122321, max 660
transfer lists: 8.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0163 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 184/8192 2208/98304 ( 2.2%)
brushsides 1430/65536 11440/524288 ( 2.2%)
planes 1634/65536 32680/1310720 ( 2.5%)
vertexes 2468/65536 29616/786432 ( 3.8%)
nodes 575/65536 18400/2097152 ( 0.9%)
texinfos 54/12288 3888/884736 ( 0.4%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1238/65536 69328/3670016 ( 1.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 746/65536 41776/3670016 ( 1.1%)
leaves 579/65536 18528/2097152 ( 0.9%)
leaffaces 1421/65536 2842/131072 ( 2.2%)
leafbrushes 404/65536 808/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8875/512000 35500/2048000 ( 1.7%)
edges 4942/256000 19768/1024000 ( 1.9%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 87/32768 870/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1707/65536 3414/131072 ( 2.6%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 579152/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 23990/16777216 ( 0.1%)
entdata [variable] 4369/393216 ( 1.1%)
LDR leaf ambient 579/65536 13896/1572864 ( 0.9%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20287/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 70914/4194304 ( 1.7%)
==== Total Win32 BSP file data space used: 1004332 bytes ====

Total triangle count: 3411
Writing c:\program files\steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp
42 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\sprat\sourcesdk_content\cstrike\mapsrc\map room.bsp" "c:\program files\steam\steamapps\sprat\counter-strike source\cstrike\maps\map room.bsp"
 
as for the "no player start" error, that only checks for the info_player_start entity which spawns gordon. That means that it can basically be ignored in any game that doesnt use gordon.
 
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