map release: cp_wolf

Lobster

The Freeman
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Hi, This is the first map ive made that I have braught myself to release, it's a semi-remake of mp_base from RTCW (and Enemy Territory) as an experiment for TF2's gameplay, I have no idea how its gonna play hence the early release.

There are a couple of visual problems that i shall fix for a later version, assuming it doesnt crash and burn to badly!

Please let me know if you have any ideas/improvements/insults to give, or if it just doesnt work!

Screenies:

http://img105.imageshack.us/img105/2364/uplinkpt4.jpg
http://img172.imageshack.us/img172/166/battlementsjg3.jpg

Download:
http://files.filefront.com/cp+wolfzip/;8710530;/fileinfo.html


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Known issues:

-Attack/Defend gameplay was a guess and a hack, so there are some rough edges but it works.
-Missing HDR/cubemaps (I know, I know ima Boon!)
-Kinda new at this so bare with me.

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Note. Thanks to peeps here for the SDK tips and friends for initial testing! :D
 
From the screenshots, looks better than some of the maps put out, but still looks a little wide open and sniper heaven...but I guess there's always a chance for it.
 
I have yet to try it out with some people but from the visual aspect it looks pretty good.The layout although visually appealing is somewhat open and it will encourage a lot of sniping/camping.A few crates/blocks for hiding spots along the path ways would certainly help.You should post it on the steam forums.
There's a few servers out there that are running custom maps.
 
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