Map Wont Compile?

the7thcolumn

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I have a issue my map wont complie any ideas? Here is my log.


** Executing...
** Command: "c:\program files\steam\steamapps\the7th_column\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\the7th_column\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\the7th_column\sourcesdk_content\cstrike\mapsrc\test_beta2"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\the7th_column\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\the7th_column\sourcesdk_content\cstrike\mapsrc\test_beta2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\steamapps\the7th_column\sourcesdk_content\cstrike\mapsrc\test_beta2.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100763 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...Error! detail_prop using model "models/props_wasteland/kitchen_counter001d.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/kitchen_counter001d.mdl"!
Error! To use model "models/weapons/w_knife_t.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/weapons/w_knife_t.mdl"!
Error! detail_prop using model "models/props_wasteland/controlroom_storagecloset001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/controlroom_storagecloset001a.mdl"!
Error! detail_prop using model "models/props_wasteland/controlroom_storagecloset001b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/controlroom_storagecloset001b.mdl"!
Error! detail_prop using model "models/props_lab/filecabinet02.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_lab/filecabinet02.mdl"!
10
Compacting texture/material tables...
Reduced 397 texinfos to 322
Reduced 19 texdatas to 18 (469 bytes to 416)
Writing C:\Program Files\Steam\steamapps\the7th_column\sourcesdk_content\cstrike\mapsrc\test_beta2.bsp
1 second elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\the7th_column\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\the7th_column\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\the7th_column\sourcesdk_content\cstrike\mapsrc\test_beta2"

Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\the7th_column\sourcesdk_content\cstrike\mapsrc\test_beta2.bsp
reading c:\program files\steam\steamapps\the7th_column\sourcesdk_content\cstrike\mapsrc\test_beta2.prt
880 portalclusters
3366 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 28325 visible clusters (0.00%)
Total clusters visible: 711897
Average clusters visible: 808
Building PAS...
Average clusters audible: 880
visdatasize:198891 compressed from 197120
writing c:\program files\steam\steamapps\the7th_column\sourcesdk_content\cstrike\mapsrc\test_beta2.bsp
2 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\the7th_column\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\the7th_column\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\steamapps\the7th_column\sourcesdk_content\cstrike\mapsrc\test_beta2"

Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\the7th_column\sourcesdk_content\cstrike\mapsrc\test_beta2.bsp
2487 faces
34205 square feet [4925649.00 square inches]
1 displacements
1621 square feet [233526.88 square inches]
2487 patches before subdivision
8439 patches after subdivision
9 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
transfers 2052447, max 1221
transfer lists: 15.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(46899, 43073, 39570)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(12325, 9933, 8069)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3325, 2328, 1654)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(872, 542, 342)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(231, 127, 71)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(61, 30, 15)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(16, 7, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(4, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0036 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 264/8192 3168/98304 ( 3.2%)
brushsides 2022/65536 16176/524288 ( 3.1%)
planes 1758/65536 35160/1310720 ( 2.7%)
vertexes 4778/65536 57336/786432 ( 7.3%)
nodes 1366/65536 43712/2097152 ( 2.1%)
texinfos 322/12288 23184/884736 ( 2.6%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_lmsamples 4369/0 4369/0 ( 0.0%)
faces 2487/65536 139272/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1269/65536 71064/3670016 ( 1.9%)
leaves 1368/65536 43776/2097152 ( 2.1%)
leaffaces 2848/65536 5696/131072 ( 4.3%)
leafbrushes 728/65536 1456/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 17271/512000 69084/2048000 ( 3.4%)
edges 9744/256000 38976/1024000 ( 3.8%)
LDR worldlights 9/8192 792/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 287/32768 2870/327680 ( 0.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5133/65536 10266/131072 ( 7.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 366276/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 198891/16777216 ( 1.2%)
entdata [variable] 14249/393216 ( 3.6%)
LDR leaf ambient 1368/65536 32832/1572864 ( 2.1%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/372 ( 0.3%)
dtl prp lght [variable] 1/14 ( 7.1%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/2276 ( 0.0%)
pakfile [variable] 20328/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 100763/4194304 ( 2.4%)
==== Total Win32 BSP file data space used: 1307320 bytes ====

Total triangle count: 7217
Writing c:\program files\steam\steamapps\the7th_column\sourcesdk_content\cstrike\mapsrc\test_beta2.bsp
9 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\the7th_column\sourcesdk_content\cstrike\mapsrc\test_beta2.bsp" "c:\program files\steam\steamapps\the7th_column\counter-strike source\cstrike\maps\test_beta2.bsp"
 
It says it's compiled.
 
It tries to open CSS but it wont and it sits there for a year doing nothing. I have to force end both programs. I have checked for errors and there is nothing.
 
well you can start out by getting rid of those bad models.


What is the filesize of the BSP?
 
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