MAPFool v1.1 released

  • Thread starter Thread starter PeppyFool
  • Start date Start date
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PeppyFool

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Hey, all-

Just released version 1.1 of MAPFool, the small GUI program I wrote to make importing HL1 maps into Source easier. It's available at www.peppyfool.com

I fixed several bugs along with adding some new features (marked ** below):

Texturing

  • View the textures used in a map file, along with their frequency of usage
  • Export individual or all of the textures used in a map file to .tga
  • Convert exported .tga files into material .vtf files
  • Auto generate simple generic .vmt files
  • Globally prepend (insert before) a folder name in front of all the texture names used in a map file
  • **Globally replace a texture name from a user supplied list or file

Editing
  • Let you view and analyze all entities and their key values in your map file
  • Replace all usages of obsolete texture names (like AAATRIGGER) with their Source equivalents
  • Convert obsolete entities (like func_wall) into their new Source equivalents
  • Auto "explode" func_water into world brushes and texture it with tools/toolsnodraw
  • ** Delete individual entities or all of a particular type

Analysis
  • **Generate a sequence event summary that shows which entities trigger other entities, the order of firing, and the time to fire. Very ueeful for reconstructing complex scenes from the now obsolete multi_manager.
 
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