P
PeppyFool
Guest
Hey, all-
Just released version 1.1 of MAPFool, the small GUI program I wrote to make importing HL1 maps into Source easier. It's available at www.peppyfool.com
I fixed several bugs along with adding some new features (marked ** below):
Texturing
Editing
Analysis
Just released version 1.1 of MAPFool, the small GUI program I wrote to make importing HL1 maps into Source easier. It's available at www.peppyfool.com
I fixed several bugs along with adding some new features (marked ** below):
Texturing
- View the textures used in a map file, along with their frequency of usage
- Export individual or all of the textures used in a map file to .tga
- Convert exported .tga files into material .vtf files
- Auto generate simple generic .vmt files
- Globally prepend (insert before) a folder name in front of all the texture names used in a map file
- **Globally replace a texture name from a user supplied list or file
Editing
- Let you view and analyze all entities and their key values in your map file
- Replace all usages of obsolete texture names (like AAATRIGGER) with their Source equivalents
- Convert obsolete entities (like func_wall) into their new Source equivalents
- Auto "explode" func_water into world brushes and texture it with tools/toolsnodraw
- ** Delete individual entities or all of a particular type
Analysis
- **Generate a sequence event summary that shows which entities trigger other entities, the order of firing, and the time to fire. Very ueeful for reconstructing complex scenes from the now obsolete multi_manager.