KagePrototype
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Gamespot is running a series of articles called Reflections 2004, in which key figures in the video game industry give their thoughts on the status of video games within the last year. One of the interviewees featured is Marc Laidlaw, who scripted the dialogue for Half-Life 2. Included are his thoughts on how HL2 turned out, as well as a bit on the controversial ending.
It's an interesting read, and contains quotes from all sorts of people involved in the industry. To read the full article, Click here.I have read some speculation that the story was gutted or edited or otherwise wrested out of my hands; nothing could be further from the truth. While the plotline has to remain flexible enough to be altered on the fly while we are adding and deleting levels, and creative compromises are in the nature of the process, the ending is the one we always intended. I would have tweaked it a bit in retrospect (there’s always room for improvement), but overall there is little I would change. I think it’ll prove itself in the long run.