VirusType2
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- Feb 3, 2005
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"One of the first things you've going to see is improved graphics. We actually created the engine for Mass Effect 3 and used that to make Mass Effect 2 PS3. So we took the content, the story and all the other assets that made up Mass Effect 2 and put it into the Mass Effect 3 engine. And that's what we're actually delivering"
Other improvements also include planet scanning, general bug fixes and the entire wodge of DLC - such as the 8/10 Lair of the Shadow Broker - included as standard. The PS3's Blu-ray drive also means "you no longer have to swap discs".
Of course, PS3 owners will never be able to get their hands on Mass Effect 1 - the game was published by Microsoft. But in order to bridge the gap, Houston also explains how BioWare has added "an interactive comic that helps tell the backstory of Mass Effect 1, as well as helps you set the stage for your Mass Effect 2 universe. It helps you make decisions on things like whether or not Wrex lives or dies, or whether Ashley or Kaiden lives or dies" - and these decisions can then be imported into Mass Effect 2, similar to how the save games work on the 360 version of the game.
The PS3 version of Mass Effect 2 is released in Europe on 21 January 2011.
Lol'd at fanboys that think that Bioware shouldn't use the better game engine that they have available to them. Yes, they should use a lesser engine so they can be fair to 360 owners. WHAT IN THE **** ARE YOU TALKING ABOUT.
http://www.videogamer.com/news/bioware_mass_effect_2_ps3_much_more_solid_than_360.html