L
LikeYouMeanIt
Guest
Please do not flame this, though I can see some flamage is inevitable!
I'm a pretty silent reader...I browse the forums almost daily and I haven't seen any information so far on the specific question I have to ask. If you guys know the answer please let me know, but don't go nuts and tell me to search around because I honestly haven't seen the answer anywhere.
I know that the source engine is very modable and the things that can be done are versitile. In the E3 2003 video (not 2004), there is one part where a strider shoots through a bridge with its beam and then proceeds to walk under the bridge. I'm curious as to the extent that thats been scripted, or, if its been scripted at all. The reason I'm not sure is because if you watch closely the top of the bridge catches on fire and the schrapnel and debris fly out in a very haphazard way. Would that scene be different every time you played that part, or was the destruction of that specifc event completely scripted? Are the destructive beams that the striders fire always producing scripted damage or is the damage very dynamtic to inanimate objects such as buildings, pillars, trees and the like. Do all things catch on fire...
basically my question is how much of the environmental damage to prefabs (such as buildings trees cars walls whatever) is scripted and how much is done dynamically through the engine.
Wow thats really scatterbrained but...meh. Its late and im tired
I'm a pretty silent reader...I browse the forums almost daily and I haven't seen any information so far on the specific question I have to ask. If you guys know the answer please let me know, but don't go nuts and tell me to search around because I honestly haven't seen the answer anywhere.
I know that the source engine is very modable and the things that can be done are versitile. In the E3 2003 video (not 2004), there is one part where a strider shoots through a bridge with its beam and then proceeds to walk under the bridge. I'm curious as to the extent that thats been scripted, or, if its been scripted at all. The reason I'm not sure is because if you watch closely the top of the bridge catches on fire and the schrapnel and debris fly out in a very haphazard way. Would that scene be different every time you played that part, or was the destruction of that specifc event completely scripted? Are the destructive beams that the striders fire always producing scripted damage or is the damage very dynamtic to inanimate objects such as buildings, pillars, trees and the like. Do all things catch on fire...
basically my question is how much of the environmental damage to prefabs (such as buildings trees cars walls whatever) is scripted and how much is done dynamically through the engine.
Wow thats really scatterbrained but...meh. Its late and im tired