MDL Compiling Help please

  • Thread starter Thread starter AbsoluteLee
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AbsoluteLee

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I wrote a post a little while ago but I dont think anyone really understood what I was getting at so I will rephrase it.

I decompiled a Terorist HL2 MDL and I modified the head and placed a few new equipment items on it. I modified the skin and remapped it to the smd. I have attached all the vertices to the bones and have exported the updated model.

Because I have not changed the basic structure of the smd I assume I can use the original ragdoll, phys etc. is this correct? I figured all I do is save my model name as the original put everything back together and place back in the game.

I am having trouble understanding the QC file, HELP!

I followed a tutorial on how to use studiomdl when i followed it nothing happened.

Please Please Please help its getting frustrating.
 
yes that is correct, provided you've left which vertice is assigned to which bone then everything should work as before.
im not going to make suggestions at whats wrong with the smd files because there are many, many factors to its functionality.

but i suspect its in the process of compiling that you're going wrong.
i suggest you use this programme to do the compiling:

HL2 Compile Toolkit

make sure to read the 'how to use.txt' but here is an outline of what you have to do:

extract this anywhere and then make a folder in the 'model_compiling_files' folder within its installation directory.
name this folder the same name as your model.
then put all the files that you need (tga's smd's and qc) into it.
also ensure your qc file is set up as it is stated in the 'how to use.txt'
finally run the programme and enter your steam/username directory, which game its for and the model name into the opening window. then select the 'run compile script' option, hit next and choose the options in there as you need them.
 
I think you should of really put this in the other thread you made.
 
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