Medieval First Person HL2 Mod

A

Age-of-Chivalry

Guest
Age of Chivalry is a total conversion HL2 MOD that is a melee-based medieval first person with strong emphasis on teamplay and objectives. Already in a "1.0" public stage, the team is planning on continually working on this mod to keep improving and refining it.

The biggest issue ingame right now is with the animations and the team has found themselves short on animators and coders for their high ambitions for this mod. Help from any of those interested will be appreciated and even if you are not a coder or animator, it is possible that we may find use for you.
As we approach version 1.1 we are looking to really up our player base and become a much more "known" Mod in the half-life2 community.

All prospective applicants should apply to: [email protected]

To Learn more about our ongoing project please see the "about" section or our forums at http://age-of-chivalry.com/
 
Age of Chivalry is a total conversion HL2 MOD that is a melee-based medieval first person with strong emphasis on teamplay and objectives. Already in a "1.0" public stage, the team is planning on continually working on this mod to keep improving and refining it.

The biggest issue ingame right now is with the animations and the team has found themselves short on animators and coders for their high ambitions for this mod. Help from any of those interested will be appreciated and even if you are not a coder or animator, it is possible that we may find use for you.
As we approach version 1.1 we are looking to really up our player base and become a much more "known" Mod in the half-life2 community.

All prospective applicants should apply to: [email protected]

To Learn more about our ongoing project please see the "about" section or our forums at http://age-of-chivalry.com/

Man that sounds like fun, to bad im poor.
 
What kind of software do you use for the animation? If it can be done in Maya, then I'd like to help out. Im only somewhat familiar with 3DSMax, but i never did animation in it.
 
A quote from our announcement "Animator? Need something to do?"

"3D Studio Max 8 or later is a must. There is a possibility to convert the models to Maya, but if that is to be done the work must be done by you."

So, i would encourage you to apply, but in your application make it clear that you would need to use Maya if you think you could convert or redo the work in it effectively.

There is a very large load of animations to be redone and newly developed, so even should anyone receive the job, the position will not close.
 
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