Meet Sam Fisher.... the new James Bond

yeah I saw that with the other bunch of new pics, kicks ass...and guess what !?!?...SC3 will have COOP :D
 
h00dlum said:
Sam got stealth camoflauge now?
Heh I guess so. The military is currently researching suits that work like that. I guess Tom Clancy feels they will have those during the time this Splinter Cell game will take place.
 
well mgs did it before the technology actually existed, but now that the technology exists and has been shown to work...........
 
guchi said:
yet another shameless mgs ripoff...
I read in an old PC gamer preview of the first Splinter Cell game that said that every piece of technology (in game gadgets and such) that is used in a Tom Clancy game must go through Tom Clancy himself first. They said that in the first one Tom Clancy was uneasy about the "sticky-cam" and wasn't sure if they should add it.

So if Tom Clancy allows for it then all I have to say is that it probably means it isn't a shameless ripoff because Tom Clancy only allows for things that are realistic given the setting.
 
Did someone say co-op? :)

This could be the first SC cell game I actually enjoy \o/
 
More like Sam Fisher meets Predator.. Very cool I guess though, together with the infrared cam it'll be awesome!
 
ytinupmi said:
well mgs did it before the technology actually existed, but now that the technology exists and has been shown to work...........


And since when did anyone care that games/movies use technology way ahead our time?

SC1,2,3 are all behind the times in gaming terms...none of them stand up the to the god of all sneak-em up's...metal gear solid.

Oh anyway, since when did we have stealth irl? maybe an optical illusion, that wont work at all angle's or the stealth bomber type stealth but not actually _invisible to the eye_ stealth.
 
Alig said:
And since when did anyone care that games/movies use technology way ahead our time?

SC1,2,3 are all behind the times in gaming terms...none of them stand up the to the god of all sneak-em up's...metal gear solid.

Oh anyway, since when did we have stealth irl? maybe an optical illusion, that wont work at all angle's or the stealth bomber type stealth but not actually _invisible to the eye_ stealth.

actually it will work at all angles, let me see if i can find the videos of it, and it looks basically like that screenshot of sam.

[edit]

heres the page i was thinking of http://projects.star.t.u-tokyo.ac.jp/projects/MEDIA/xv/oc.html it has screenshots and videos.

heres another image
invisibility_1.jpg

and an article http://www.routemagazine.co.uk/veryacme/page.asp?idno=4
 
Alig said:
And since when did anyone care that games/movies use technology way ahead our time?

SC1,2,3 are all behind the times in gaming terms...none of them stand up the to the god of all sneak-em up's...metal gear solid.

Oh anyway, since when did we have stealth irl? maybe an optical illusion, that wont work at all angle's or the stealth bomber type stealth but not actually _invisible to the eye_ stealth.

If your just going to be a MGS fanboy..leave the thread and dont let the door hit you on the way out.

How do you know the government doesnt have that technology yet? I think if it will make the game better leave it in.
 
I like SC, but let's be honest. It really can't touch MGS.

I don't think the stealth camo is ripping off MGS. It's not like MGS invented it in the first place, the idea has been around for a very long time. However, regardless of whether or not it's a ripoff, I still think it's kinda silly.
 
Coop means nothing, it still won't have the cool MP I have been dreaming of...::sigh::. 2 teams, Terrorists/bad guys against Splinter cell agents. Ts will have 2 teams of 4 and the only way the 2 teams can communicate with eachother is through the guy with the radio in each team(2 radios, one for each team) and then only one guy gets a flashlight, 1 gets a map and the other would get grenades or maybe some heavy weapon. They all start with AK47s and 2 extra clips.

The Splinter Cell team would be 2 2 man teams, starting on opposite sides of the map. They can only carry a certain amount of gear, like only one would want to carry rope because of the weight and then the other might carry explosives or whatever the mission calls for.
 
The Mullinator said:
Heh I guess so. The military is currently researching suits that work like that. I guess Tom Clancy feels they will have those during the time this Splinter Cell game will take place.

well actually it's just your covered in monitors and cameras (tiny ones at that) but heh it would work similar to optic camelflouge (I read pop. science)
 
It looks alot like nova's cloak in Starcraft: Ghost. Ghost woudl of been decent if it would have made it on time(I think it was December 2003?). Now its going to be released sometime in 2005...god damn, its passed through like 3 co-developers so far.
I played the Splinter Cell 2 dem(singleplayer), and im sorry but SC is not my game, i really just dont like it that much. Never played a Metal Gear Solid.

Ne one remember a old game for the ps1 called "Tenchu:Stealth Assasins" i personally loved that game...to bad i cant find it anymore, would love to play it once again.

I hope they make a Pc Tenchu game.

I personally like most stealth games although i dont play to many of them.
Is Thief 3 a good stealth game? I mean i just want a nice stealth game like tenchu where i can do a flip off of a house come down stab a guy with 2 daggers and watch him fall over dead.
Tenchu was soo fun, jumping from house to house, throwing out posioned apples. ohh, i wish i could play that game at least one more time.

Edit:

Oh and, Sam Fisher can't touch James Bond. James Bond is pure ownage.
 
KidRock said:
If your just going to be a MGS fanboy..leave the thread and dont let the door hit you on the way out.

How do you know the government doesnt have that technology yet? I think if it will make the game better leave it in.

1. Is this not a public forum?

2. No one likes a cocky mofo.

3. Im sure it would be made public if they made someone invisible to the eye so yes im quite certain the government isn't hiding it. Anything revolutionary can't be kept a secret, not in todays society as there would be a nice sum of cash waiting for the person that lets it slip to the press.


actually it will work at all angles, let me see if i can find the videos of it, and it looks basically like that screenshot of sam.

[edit]

heres the page i was thinking of http://projects.star.t.u-tokyo.ac.j...EDIA/xv/oc.html it has screenshots and videos.

heres another imagehttp://www.routemagazine.co.uk/uploads/acme/invisibility_1.jpg
and an article http://www.routemagazine.co.uk/veryacme/page.asp?idno=4

Where as thats cool i dont really know what to make of it because you can see him quite easily but he's half there. You would'nt catch me running into the middle off iraq with that on wearing an I LUV NY! t-shirt.
 
thats pretty neat...they actually made one in real life, but to0 bad they dont work as well as the one in mgs :(
 
No shit ? is this sc3 ? wow

I am getting this no matter what :P :P
 
The Silhouette said:
1.Your stupid, i'd just like to get that out of the way.

2.The creators of SC1 and SC3 has stated that Kojima's work did inspire Splinter Cell games and played a big role in how they designed it.

3. Your so called stealth that you have posted here is infact FAKE, this is why you are stupid. If you had a brain and had bothered to check up on this technology you would know this to. It reads the image in the lens then projects it onto the persons or object. A similiar concept was originally designed to hide military bases, or bunkers that were in enemy territory, but does not work on moving human beings. That technology is nowhere insight, not within the next 10 to 15 years. Tom Clancy in reality knows "some" hard military evidence from his past, which is all dated technologies.

then why does that page have a few videos of it working on moving objects/people? seriously, i'm the stupid one?

http://projects.star.t.u-tokyo.ac.jp/projects/MEDIA/xv/images/oc-okugai3.mpg
http://projects.star.t.u-tokyo.ac.jp/projects/MEDIA/xv/images/oc-wired.mpg

bahaha
 
How are they going to do guns with that? I hope they just don't get the same see-through effect
 
Also, it would only work in just the right lighting conditions...
 
The Mullinator said:
So if Tom Clancy allows for it then all I have to say is that it probably means it isn't a shameless ripoff because Tom Clancy only allows for things that are realistic given the setting.

Like the 'heartbeat sensor' in Rainbow Six? :)

Skeptic's Refuge: http://www.skepdic.com/refuge/dkl.html
Sandia Labs: http://www.sandia.gov/LabNews/LN04-24-98/detector_story.html

Clancy's no better than the rest when it comes to predicting useful future-tech. In this case it's the laws of electromagnetics which says the concept sucks: "The Sandians also point out that the heart beats at a rate of 1.2 to 2.0 hertz and the wavelength of two hertz is 93,150 miles. "The 15-inch antenna on the LifeGuard is entirely inadequate for receiving signals of that wavelength," they report." Sounds like it works along the same lines as the scientologists 'e-meter'.

As for the optical camoflague suits: they might actually happen one day but the sheer amount of processing power they'd require for real-time perfect screening would be mind boggling. That jacket is a nice beginning but you'd see them easily when moving (probably would look good up when standing still against natural environments like wood/scrub though) so the level of invisibility as seen in that SC3 screenie isn't going to be around for another decade or so (or an earlir exampl than MGS; Major Kusanagi's nudity-requiring 'thermoptic camoflague' suit from Ghost in the Shell). Said suits would also be easily damaged I'd imagine -- not robust or flexible enough to be really combat proof..

Do not even mention Bond's latest Aston Martin in this regard... just how did they coat the wheels and windscreen on that car with all the cameras/displays again?... :) And ultra-perfect invisibility at that too...
 
snark^ said:
Clancy's no better than the rest when it comes to predicting useful future-tech. In this case it's the laws of electromagnetics which says the concept sucks: "The Sandians also point out that the heart beats at a rate of 1.2 to 2.0 hertz and the wavelength of two hertz is 93,150 miles. "The 15-inch antenna on the LifeGuard is entirely inadequate for receiving signals of that wavelength," they report." Sounds like it works along the same lines as the scientologists 'e-meter'.
If the wavelenght is 93,150 miles, then the antenna needs to be at least 23287 miles long. And even if you had that antenna some other physics law would make this impossible(every heartbeat signals would mixe togheter). But you can modulate the hearthbeat to a higher frequency that requieres a small antenna. This is what happens to AM and FM radio. Actually every wireles communication device takes a very low frequency (human voice for example is about 300 Hz to 2,5 kHz) and sends it to a higher frequency.

In plain english: it is very easy to transmit the heartbeat of someone using a very small antenna. If special ops soldiers don't have those, its not because its impossible, its just useless.
 
Foxtrot said:
Coop means nothing

Maybe not for you - but it's one of my fave gametypes :)

(and while interesting, I think the multplayer SC you mentioned would be too complicated to work. The best online games all have a simple premise, this is uber complex in comparison)
 
The Silhouette said:
1.Your stupid, i'd just like to get that out of the way.
[...]
this is why you are stupid. If you had a brain and had bothered to check up on this technology you would know this to. .

Man, shut up. Your awful attitude has seriously prevented me from respecting your opinion.

As for Splinter Cell versus MGS, I'd say that the games are too different to compare. MGS is more concerned with gameplay than realism, while SC is more concerned with realism than gameplay.

The best game would be a hybrid of the two.
 
i think those optical image crap is true! japan always did have the lead in technoledgy
 
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