"Memory Could not be Read" Error

M

Mr.@Bele

Guest
Well after I complie and the game starts, it crashes and gives me an application error. Saying something like,

"Memory instruction at 'blah blah' and referenced at 'blah blah'. The memory can not be read"

Any Ideas? Here is the compile log.



** Executing...
** Command: "c:\program files\valve\steam\steamapps\mattman18\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\mattman18\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\mattman18\sourcesdk_content\hl2\mapsrc\Dark_Hours_Beta"

Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\mattman18\half-life 2\hl2\materials
Loading C:\Program Files\Valve\Steam\SteamApps\mattman18\sourcesdk_content\hl2\mapsrc\Dark_Hours_Beta.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\mattman18\sourcesdk_content\hl2\mapsrc\Dark_Hours_Beta.prt...done (0)
material "skybox/d3_citadel_05rt" not found
Can't load skybox file skybox/d3_citadel_05 to build the default cubemap!
No such variable "$hdrbasetexture" for material "___error"
Can't load skybox file skybox/d3_citadel_05 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (49542 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 257 texinfos to 198
Reduced 20 texdatas to 19 (480 bytes to 433)
Writing C:\Program Files\Valve\Steam\SteamApps\mattman18\sourcesdk_content\hl2\mapsrc\Dark_Hours_Beta.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\mattman18\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\mattman18\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\mattman18\sourcesdk_content\hl2\mapsrc\Dark_Hours_Beta"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\valve\steam\steamapps\mattman18\sourcesdk_content\hl2\mapsrc\Dark_Hours_Beta.bsp
reading c:\program files\valve\steam\steamapps\mattman18\sourcesdk_content\hl2\mapsrc\Dark_Hours_Beta.prt
319 portalclusters
912 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (5)
Optimized: 102 visible clusters (0.00%)
Total clusters visible: 31079
Average clusters visible: 97
Building PAS...
Average clusters audible: 284
visdatasize:25164 compressed from 25520
writing c:\program files\valve\steam\steamapps\mattman18\sourcesdk_content\hl2\mapsrc\Dark_Hours_Beta.bsp
5 seconds elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\mattman18\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\mattman18\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\mattman18\sourcesdk_content\hl2\mapsrc\Dark_Hours_Beta"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\mattman18\sourcesdk_content\hl2\mapsrc\Dark_Hours_Beta.bsp
1012 faces
67808 square feet [9764415.00 square inches]
12 displacements
263 square feet [37943.16 square inches]
1012 patches before subdivision
4922 patches after subdivision
14 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 184529, max 253
transfer lists: 1.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(13239, 18380, 19278)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1807, 2468, 2522)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(320, 428, 420)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(63, 84, 79)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(13, 17, 16)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(3, 4, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0034 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 134/8192 1608/98304 ( 1.6%)
brushsides 842/65536 6736/524288 ( 1.3%)
planes 482/65536 9640/1310720 ( 0.7%)
vertexes 1914/65536 22968/786432 ( 2.9%)
nodes 671/65536 21472/2097152 ( 1.0%)
texinfos 198/12288 14256/884736 ( 1.6%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 12/0 2112/0 ( 0.0%)
disp_verts 972/0 19440/0 ( 0.0%)
disp_tris 1536/0 3072/0 ( 0.0%)
disp_lmsamples 1360/0 1360/0 ( 0.0%)
faces 1012/65536 56672/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 505/65536 28280/3670016 ( 0.8%)
leaves 676/65536 21632/2097152 ( 1.0%)
leaffaces 1124/65536 2248/131072 ( 1.7%)
leafbrushes 428/65536 856/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6843/512000 27372/2048000 ( 1.3%)
edges 3880/256000 15520/1024000 ( 1.5%)
LDR worldlights 14/8192 1232/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 84/32768 840/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1410/65536 2820/131072 ( 2.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 422412/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 25164/16777216 ( 0.1%)
entdata [variable] 19915/393216 ( 5.1%)
LDR leaf ambient 676/65536 16224/1572864 ( 1.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 350/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 49542/4194304 ( 1.2%)
==== Total Win32 BSP file data space used: 794561 bytes ====

Total triangle count: 2799
Writing c:\program files\valve\steam\steamapps\mattman18\sourcesdk_content\hl2\mapsrc\Dark_Hours_Beta.bsp
3 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\mattman18\sourcesdk_content\hl2\mapsrc\Dark_Hours_Beta.bsp" "c:\program files\valve\steam\steamapps\mattman18\half-life 2\hl2\maps\Dark_Hours_Beta.bsp"
 
Would this help?
 

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