I have a new problem... my compiler is saying that I failed to load the launcher DLL... what does that mean? When I go into the half life 2 map folder and try to run the map - it says tier0.dll was not found! What the hell? How would my .dll just disapear? this is the first time this has happened, and I am quite ticked off about it. So any help at all would be apprechiated.
here is my compile log:
here is my compile log:
Code:
** Executing...
** Command: "c:\program files\steam\steamapps\[email protected]\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\[email protected]\half-life 2\hl2" "C:\Documents and Settings\Owner\My Documents\beachHead"
Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\steam\steamapps\[email protected]\half-life 2\hl2\materials
Loading C:\Documents and Settings\Owner\My Documents\beachHead.vmf
material "default" not found
Material not found!: DEFAULT
material "sky" not found
Material not found!: SKY
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\Owner\My Documents\beachHead.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_07...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (321371 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (1023015 bytes)
Error! prop_static using model "models/props_debris/wood_board01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/wood_board01a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Documents and Settings\Owner\My Documents\beachHead.bsp
4 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 4
** Executing...
** Command: "c:\program files\steam\steamapps\[email protected]\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\[email protected]\half-life 2\hl2" "C:\Documents and Settings\Owner\My Documents\beachHead"
Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\documents and settings\owner\my documents\beachHead.bsp
reading c:\documents and settings\owner\my documents\beachHead.prt
286 portalclusters
770 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (26)
Optimized: 54 visible clusters (0.00%)
Total clusters visible: 75752
Average clusters visible: 264
Building PAS...
Average clusters audible: 286
visdatasize:22847 compressed from 22880
writing c:\documents and settings\owner\my documents\beachHead.bsp
26 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\[email protected]\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\[email protected]\half-life 2\hl2" "C:\Documents and Settings\Owner\My Documents\beachHead"
Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\documents and settings\owner\my documents\beachHead.bsp
1569 faces
4 degenerate faces
2064403 square feet [297274112.00 square inches]
36 displacements
531415 square feet [76523776.00 square inches]
1565 patches before subdivision
96150 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (100)
transfers 3073087, max 227
transfer lists: 23.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2681 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (20)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 64/8192 768/98304 ( 0.8%)
brushsides 394/65536 3152/524288 ( 0.6%)
planes 262/65536 5240/1310720 ( 0.4%)
vertexes 1615/65536 19380/786432 ( 2.5%)
nodes 675/65536 21600/2097152 ( 1.0%)
texinfos 90/12288 6480/884736 ( 0.7%)
texdata 17/2048 544/65536 ( 0.8%)
dispinfos 36/0 6336/0 ( 0.0%)
disp_verts 2916/0 58320/0 ( 0.0%)
disp_tris 4608/0 9216/0 ( 0.0%)
disp_lmsamples 944784/0 944784/0 ( 0.0%)
faces 1569/65536 87864/3670016 ( 2.4%)
origfaces 113/65536 6328/3670016 ( 0.2%)
leaves 678/65536 37968/3670016 ( 1.0%)
leaffaces 2143/65536 4286/131072 ( 3.3%)
leafbrushes 641/65536 1282/131072 ( 1.0%)
surfedges 7130/512000 28520/2048000 ( 1.4%)
edges 3795/256000 15180/1024000 ( 1.5%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 48/32768 480/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 765/65536 1530/131072 ( 1.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 3682432/0 ( 0.0%)
visdata [variable] 22847/16777216 ( 0.1%)
entdata [variable] 2521/393216 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1994 ( 0.1%)
pakfile [variable] 20440/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 321371/4194304 ( 7.7%)
==== Total Win32 BSP file data space used: 5308983 bytes ====
Linux Specific Data:
physicssurface [variable] 1023015/6291456 (16.3%)
==== Total Linux BSP file data space used: 6010627 bytes ====
Total triangle count: 3532
Writing c:\documents and settings\owner\my documents\beachHead.bsp
2 minutes, 2 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Owner\My Documents\beachHead.bsp" "c:\program files\steam\steamapps\[email protected]\half-life 2\hl2\maps\beachHead.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\[email protected]\half-life 2\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\[email protected]\half-life 2\hl2" +map "beachHead"