Missing textures; not even black/purple checkers!

  • Thread starter Thread starter switchblade327
  • Start date Start date
S

switchblade327

Guest
Well, I got my model exporting fine and showing up in the HLMV and now I'm having what I think is a pretty basic problem involving my textures. In short; they're not there. I mean nothing at all; not even the purple and black checkers.

The model compiles without any errors and checkers did appear when I had my .qc file pointing to the wrong directory but when I put it where I'm certain it should be pointing for my .vmts, I get nothing. I can switch to wireframe, skeleton or show weights mode and see that that skeleton and mesh are still there so I'm positive this is a texture problem. I've checked that my normals are correctly oriented as well.

The difference makes me think that my .qc is pointing to the right place but the .vmts are broken, though I thought a bad vmt would show up black and purple.

I've been scouring the net for hours and trying a couple tutorials from scratch to see if I just wasn't setting things up right, but after all that I'm convinced something else is broken.

Any ideas?
 
NM, I got it.

I'll describe in case anyone else in the future has this problem.

I grabbed the .tga, .vtf and .vmt from some of the sample content, then renamed them to match my assets and placed them where mine had been and it showed up on the model (badly, of course).

From there I replaced the path in the .vmt with the path from my old .vmt, verifying I was doing it right by comparing to the original locations of the sample content.

I then re-exported my original .tga through VTFEdit (even though I did this last night) and it showed up fine. Another map applied to the model didn't so I compared .vmts and the only difference was "LightmappedGeneric" on the missing one and "VertexLitGeneric" from the sample content. I changed it, re-exported the other map and now both maps show up. Yey!
 
Back
Top