Moby Franke interview on GamesIndustry.biz

simonjedi

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Valve's Team Fortress 2 is one of the most distinctive looking games of 2007. With its sharp silhouettes, bold colours and gurning character design, it certainly stands apart from the rest of the first-person shooter crowd.

GamesIndustry.biz recently sat down for a brief chat with Team Fortress 2's lead visual designer Moby Franke at GDC Lyon, to discuss the distinctive style of the game, using art as communication and why videogames just aren't artistically inspirational...

http://www.gamesindustry.biz/content_page.php?aid=31685
 
He comes off a bit arrogant in that interview, but I guess he has a right too.
 
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