CrazyHarij
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The lads over at Mod HQ have just published a big interview with the team leader behind anticipated mod Iron Grip: The Oppression.[br]
The interview elaborates a lot on the combination of complex RTS and FPS elements the mod will revolve around, and it's obvious these guys have some really interesting ideas with the mod.[br]
Here's two short excerptst:
Read this astounding interview in it's entirety right here!
The interview elaborates a lot on the combination of complex RTS and FPS elements the mod will revolve around, and it's obvious these guys have some really interesting ideas with the mod.[br]
Here's two short excerptst:
"We decided to experiment with various gameplay elements, and wanted to combine RTS with FPS in a unique way which hasn’t been done before. As a proof of concept we looked at board-games where this feature is “implemented”. We’re all fans of the board games we played as kids, in which you had a group of friends playing the “heroes” and one person playing the Evil villain. We basically started translating this aspect into our gameplay, with as extra letting the Evil Villain play RTS and actually build his minions!"
[br]"
Q: Iron Grip seems to focus a lot more than usual on the RTS aspect, at least for players on the Rahmos team. How hard have your attempts to adopt Source to your gameplay design been?[br]</br>
A: Well, getting the RTS in this engine proved extremely hard to perfect, since we needed to build everything from scratch! We now have a fully functional RTS part of the game, with in game GUI etc. At the moment we’re trying to get the Resistance to function in its own way. FPS of course, but we want to get the Guerrilla-warfare in there, and not “rocket-jumping” Quake for instance."
Read this astounding interview in it's entirety right here!