Mod is Dead - An Interview

Evo

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Shacknews has a new interview up with Adrian Finol and John Morello from Valve where they discuss the world of Mods and their future on the PC and on consoles. An except follows:[br]
Shack: Best advice for those getting into mods?[br]Adrian Finol: "Release soon, Release often." Commercial developers must spend years trying to produce a single player game that is over 10 hours in length and contains an additional multiplayer mode. Mod authors, by definition, have more freedom as they don't have to adhere to commercial restraints. Instead, mod authors can focus on the central game mechanic only, polish it to a playable state, then release it and begin getting feedback immediately. "Release soon" doesn't mean releasing bad quality stuff, it just means doing your mod in small, polished increments and expanding it over time.
[br]This is a very interesting interview, and I personally highly recommend everyone gives it a read. Find it here.
 
I wonder if they said anything about ideas people.
 
Sadly, no. They should have said "Punch them in the throat".

-Angry Lawyer
 
Sadly, no. They should have said "Punch them in the throat".

-Angry Lawyer
Interviewing Angry Lawyer about mods would be as informative as this interview, but at least as comical as zombies without limbs trying to get to you.
 
Sadly, no. They should have said "Punch them in the throat".

-Angry Lawyer

oh hey

i was looking for u

i have this grate ide for a mod

it has zombines in it

can you give me a dezin dokument by tomoroh? :D
 
Release soon, Release often.
WOULD YOU LOOK AT THAT...

Take not project leaders - release your mod before this engine sparks out..
 
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