Evo
Tank
- Joined
- May 6, 2005
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Shacknews has a new interview up with Adrian Finol and John Morello from Valve where they discuss the world of Mods and their future on the PC and on consoles. An except follows:[br]
[br]This is a very interesting interview, and I personally highly recommend everyone gives it a read. Find it here.Shack: Best advice for those getting into mods?[br]Adrian Finol: "Release soon, Release often." Commercial developers must spend years trying to produce a single player game that is over 10 hours in length and contains an additional multiplayer mode. Mod authors, by definition, have more freedom as they don't have to adhere to commercial restraints. Instead, mod authors can focus on the central game mechanic only, polish it to a playable state, then release it and begin getting feedback immediately. "Release soon" doesn't mean releasing bad quality stuff, it just means doing your mod in small, polished increments and expanding it over time.