Sanada
Newbie
- Joined
- Aug 28, 2004
- Messages
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I've made a simple sign model I wamt to use in my map. It's a static_prop and has a collision model. I made it in 3dsmax, exported using a SMD exporter then made a .qc file and compiled it with studiomdl.exe. This all worked fine.
I've made textures (made into vtf's with vmt's) which are in the correct directory. When I view the model in Model Viewer, it won't show thre model in Textured, Flatshaded and Smoothshaded mode. Wireframe and BoneWeights both seem to work.
Wireframe
Textured (just displays whatever the background colour is)
If the textures didin't work you get that purple checker board but I don't ever get that. The model also loads in Hammer but the UV co-ords are screwed up.
Hammer View
I've exported a model before using this method and it displayed the checker board texture because the textures. I'm thinking it might be the exporter but I don't know.
I've made textures (made into vtf's with vmt's) which are in the correct directory. When I view the model in Model Viewer, it won't show thre model in Textured, Flatshaded and Smoothshaded mode. Wireframe and BoneWeights both seem to work.
Wireframe
Textured (just displays whatever the background colour is)
If the textures didin't work you get that purple checker board but I don't ever get that. The model also loads in Hammer but the UV co-ords are screwed up.
Hammer View
I've exported a model before using this method and it displayed the checker board texture because the textures. I'm thinking it might be the exporter but I don't know.