theholygod
Newbie
- Joined
- May 6, 2007
- Messages
- 136
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- 0
So, i've compiled a few different types of models so far, and if something goes wrong i can usually fix it with trial and error.
Now i am completely stuck with a model i have recently tried to compile, this is the QC:
The model compiles fine, no errors or anything. It shows up as it should in HL2 Model Viewer and shows up in Hammer when used as a prop_static or prop_physics, but just isnt there ingame.
I've had a similar problem before where the model is invisible, but i was able to "feel" the collision model. This isnt the same case.
Does anyone know how i can fix this?
Now i am completely stuck with a model i have recently tried to compile, this is the QC:
Code:
$cd "C:\Documents and Settings\Chris\Desktop\neoforts\jetpack"
$modelname "jetpack.mdl"
$model "Body" "jetpacknew.smd"
$cdmaterials "models\jetpack\"
$surfaceprop "metal_small"
$sequence Idle "Idle" ACT_IDLE 1 fps 30.00
$collisionmodel "phymodelnew.smd" {
$concave
$mass 10.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}
The model compiles fine, no errors or anything. It shows up as it should in HL2 Model Viewer and shows up in Hammer when used as a prop_static or prop_physics, but just isnt there ingame.
I've had a similar problem before where the model is invisible, but i was able to "feel" the collision model. This isnt the same case.
Does anyone know how i can fix this?