model shine help

F

finc.vanblam

Guest
Ok I have a barrel model and I just want to give it a shine.. I tried doing it the standard way
and it works, but the alpha mask that i gave the normal map wasn't working. Then I pulled a model material out of the gcf and it shows this:

VertexLitGeneric
{
"$basetexture" "models\props\de_nuke\maintank"
"$envmap" "env_cubemap"
"$envmapmask" "models\props\de_nuke\reflection"

}

I opened the refection.vtf in PS and its just like an alpha mask that you would put on a normal or base texture. So I took the the one off of my alpha on the normal and saved it as its self as barrel2_ref.vtf well looks like this:

VertexlitGeneric
{
"$baseTexture" "models/vb/gib_models_barrel2"
"$bumpmap" "models/vb/gib_models_barrel2_normal"
"$envmap" "env_cubemap"
"$envmapmask" "models/vb/gib_models_barrel2_ref"

}

as you can see here no reflection.. :/

http://www.finc.ca/vanblam/images/no_ref_grr.jpg

In hammer no reflection and in game no reflection..
 
lol im a retard, turns out the way I had it the first time was right, just you have to run a darker mask and higher tint... like this :p :

VertexlitGeneric
{
"$baseTexture" "models/vb/gib_models_barrel2"
"$bumpmap" "models/vb/gib_models_barrel2_normal"
"$envmap" "env_cubemap"
"$normalmapalphaenvmapmask" 1
"$envmaptint" "[ .70 .70 .70 ]"

}

and you get this :D

http://www.finc.ca/vanblam/images/lol_im_a_retard.jpg
 
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