F
finc.vanblam
Guest
Ok I have a barrel model and I just want to give it a shine.. I tried doing it the standard way
and it works, but the alpha mask that i gave the normal map wasn't working. Then I pulled a model material out of the gcf and it shows this:
VertexLitGeneric
{
"$basetexture" "models\props\de_nuke\maintank"
"$envmap" "env_cubemap"
"$envmapmask" "models\props\de_nuke\reflection"
}
I opened the refection.vtf in PS and its just like an alpha mask that you would put on a normal or base texture. So I took the the one off of my alpha on the normal and saved it as its self as barrel2_ref.vtf well looks like this:
VertexlitGeneric
{
"$baseTexture" "models/vb/gib_models_barrel2"
"$bumpmap" "models/vb/gib_models_barrel2_normal"
"$envmap" "env_cubemap"
"$envmapmask" "models/vb/gib_models_barrel2_ref"
}
as you can see here no reflection.. :/
http://www.finc.ca/vanblam/images/no_ref_grr.jpg
In hammer no reflection and in game no reflection..
and it works, but the alpha mask that i gave the normal map wasn't working. Then I pulled a model material out of the gcf and it shows this:
VertexLitGeneric
{
"$basetexture" "models\props\de_nuke\maintank"
"$envmap" "env_cubemap"
"$envmapmask" "models\props\de_nuke\reflection"
}
I opened the refection.vtf in PS and its just like an alpha mask that you would put on a normal or base texture. So I took the the one off of my alpha on the normal and saved it as its self as barrel2_ref.vtf well looks like this:
VertexlitGeneric
{
"$baseTexture" "models/vb/gib_models_barrel2"
"$bumpmap" "models/vb/gib_models_barrel2_normal"
"$envmap" "env_cubemap"
"$envmapmask" "models/vb/gib_models_barrel2_ref"
}
as you can see here no reflection.. :/
http://www.finc.ca/vanblam/images/no_ref_grr.jpg
In hammer no reflection and in game no reflection..