Why does this happen? it looks as it should in max but when its compiled and in hlmv or hammer some of the model have turned insideout.. Need help, fast;(
I have compiled many modells before and never got this problem..
i have the same problem, and reseting the Xform turns it inside out but it flips the normals aswell. so you have a model with the poly's the right why around but the normals showing the shadow on the wrong side.