Sulkdodds
The Freeman
- Joined
- Jul 3, 2003
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Mod HQ have interviewed Ritual developers Tom Mustaine, Steve Hessel and Levelord about the upcoming Sin: Episodes. Why did they choose the source engine? Why episodic? What's the multiplayer like? How about vehicular combat? What's the maximum flight capacity of a swallow? What's the meaning of life? All, some, or none of these questions may be answered in the course of the interview, which you can find here.