More Dystopia goodness!

WhiteZero

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Over the weekend members of Team Dystopia and the testing team piled into my house for a development LAN. The focus of the weekend was play testing and bug squishing. I can report back that it was very successful. Having our PCs set up in the same room allowed us to track down a couple of long standing issues, once we worked out the causes Ted quickly squished the bugs.
A lot of work went into detailing and touching up sections of Termi's map, Dys_Vaccine. Caliban also spent time creating custom animations for our nifty movement system, as well as setting up environment maps for the character models. While Bioxeed was treating our ears to a taste of his latest Dystopia track, I hammered through a bunch of php code to generate even more stats from the server logs. The stats system piggy backs onto the excellent code Epicar has written to dump out all sorts of interesting information at the end of each round.
Check the offical Dystopia website for the new screenshot and 2 new wallpapers!
http://dystopia-mod.com/
 
wow. that screenshot looks amazing, though i think the gun's skin needs a little work on the grey areas (maybe it's a wip?)
 
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