Most innovative game of 2007. SMG or Portal

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I was in an argument with this person about which game is the most innovative. He said SMG while I said Portal. He told me that Portal isn't innovative compared to SMG because it only focuses on using portal gun, while SMG changes both wiimote and nunchuck experience into whole another level.

which title do you choose.
 
They're both phenomenal and innovative in different ways... so it seems silly to try and compare, like crowning one of them means anything.
 
TBH, they only qualify for most innovative COMMERCIAL games..

There are some INCREDIBLY innovative games out there freeware or shareware by indie devs that sadly gets overlooked by the larger gamesites.
 
Portal for going out and doing something unique and executed on it well.

SMG took existing mechanics, redid them for a new era, and also executed on them.
 
Portal

Just because you take a platformer and put it on a little 3d world and put some motion sensor bullshit in it, doesn't make it innovative. Portal made an FPS game that doubles as a puzzle game, and the humor/story was pretty good as well.
 
I had shot portals in Narbacular Drop and Prey before, so I guess SMG is the most innovative for me.

You shot Portals in Prey? Shit I must of missed that entire part of the game, care to enlighten me as to which chapter that actually occurs in?

Also if I'm not mistaken aren't you the same whiny SOB who went to great lengths a while back to explain why you wouldn't be buying the Orange Box ('it's an expansion pack, I don't buy expansion packs!!!!')? Which begs the question as to how your able to make a determination regarding what's hot & what's not in the first place. :dozey:
 
Portal.

I didn't notice much different with SMG.

*flame shield on*
 
Tricky one. Mario Galaxy has certainly wowed me more. Even after going through the game with Luigi again, I was more blown away by the use of gravity and the sheer creativeness of it all. I'm not sure whether this constitutes innovation, though. Certainly some. I'll give Portal the edge as i've never played anything quite like it, but Galaxy slays it in terms of imagination and inventiveness.
 
Also if I'm not mistaken aren't you the same whiny SOB who went to great lengths a while back to explain why you wouldn't be buying the Orange Box ('it's an expansion pack, I don't buy expansion packs!!!!')?
I'm not sure I said I wouldn't buy the Orange Box, although quote my old posts if I'm wrong because I can't remember.

I said I wouldn't buy Episodes and never will because they're just expansions.

Which begs the question as to how your able to make a determination regarding what's hot & what's not in the first place. :dozey:
Because I have better taste than you and my opinions aren't influenced by hype/media/graphics/fanboyism/peer pressure.
 
Because I have better taste than you and my opinions aren't influenced by hype/media/graphics/fanboyism/peer pressure.

So you hold that your 3rd party opinions of a product (given you've not played it) are somehow better than those of someone with 1st party experience of both? How arrogant you truly are. :dozey:

Going back to the whole Orange box thing, pretty much everyone and their sister universally in the press and publicly have sung it's praises, which makes your posturing even more amusing. Everyone marching out of step to the drums but you apparently? Of course they are :laugh:

As for innovation, SMG is a polished game, but it's just a 3d platformer. With Portal Valve are broadening the whole FPS space, just as they did with the gravity gun in HL2, moving it into a different game space from the usual run & gun of the genre. That you aren't prepared to see it (because of misguided principles), is your loss.
 
But they aren't, and I still don't understand your perspective here. It just seems so obtuse and pointless.

Nevermind that Episode 2 is about as long as most modern "full" fps games are nowdays.


Also, Portal beats SMG in innovation. Even if SMG uses quite a few things creativly it does not really added to sheer amount of possibilites like the portal gun did, which has far more uses then just teleporting the player.
 
So you hold that your 3rd party opinions of a product (given you've not played it) are somehow better than those of someone with 1st party experience of both? How arrogant you truly are. :dozey:
You assume I've not played them?

Going back the whole Orange box thing, pretty much everyone and their sister universally in the press and publicly have sung it's praises, which makes your posturing even more amusing.:laugh:
There's that media influence/peer pressure thing I was talking about. Other people say it's good so it must be good, right?

The point of the thread innovation. I don't see how Portal is more innovative than SMG when Narbacular Drop has the exact same "innovation". SMG uses the remote in ways no game has yet, so wins.
 
TBH, they only qualify for most innovative COMMERCIAL games..

There are some INCREDIBLY innovative games out there freeware or shareware by indie devs that sadly gets overlooked by the larger gamesites.
Par example?
 
You assume I've not played them?

Well you're the same man who claimed to have shot portals in Prey so, I don't place much trust in what you say. However given your long standing attitude to the Orange box, I'd find it slightly bizarre if you'd gone and bought Portal standalone VS buying the whole Orange Box. I mean it's using the same engine as HL2, and it's set in the same game universe, it's practically an expansion pack, and we all know how much you hate those things.

There's that media influence/peer pressure thing I was talking about. Other people say it's good so it must be good, right?

So everyone is wrong but you then, even though you've not experienced the game? That's what your claiming in effect? Fact of the matter is, is that unless you have played a game, you're really in no position to make judgment calls of any kind (regardless of how great you think your taste is). That's like trying to review a film without stepping into the cinema.

The point of the thread innovation. I don't see how Portal is more innovative than SMG when Narbacular Drop has the exact same "innovation". SMG uses the remote in ways no game has yet, so wins.

LOL. Narbacular drop was the prototype, Portal is the finished article. If your too anal to understand the difference (and you clearly are), try looking for Narbacular drop on the shelves down your local game shop and come back to me when you pick up a copy. As for innovation, who honestly gives a shit about the input device? Nintendo could of made it so that you stuck the Nunchuck up your arse and got a vibration every time you found a gold star (maybe a little more thrilling though). Wouldn't of made the gameplay any better in my view. Innovation in games is what happens in the game space, not the living room. :dozey:

But they aren't, and I still don't understand your perspective here. It just seems so obtuse and pointless.

Indeed it is.
 
Calm down gents; Kadayi, don't dog his posts. Stardog, I'm glad you have superior taste but please don't plaster it everywhere.
 
Well you're the same man who claimed to have shot portals in Prey so, I don't place much trust in what you say.
I've even shot portals in the Doom 3 engine before Portal was ever released. And if you want to keep jumping on the bad grammar of my sentence it just shows how thin your argument is.

However given your long standing attitude to the Orange box
Again, wrong. I've never said anything negative about the Orange Box and I've already explained that it's "Episodes" I don't buy. They teach you to read when you get to high school, so have fun with that.

I'd find it slightly bizarre if you'd gone and bought Portal standalone VS buying the whole Orange Box
Again, you're assuming things that I may have done in your own head. To play a game do you have to buy it and physically own it yourself? Is it impossible to play someone elses copy?

LOL. Narbacular drop was the prototype, Portal is the finished article. If your too anal to understand the difference (and you clearly are)
I don't see what your point is. It doesn't make Portal innovative if a game already exists that has a similar gameplay system.

Anyway, I'll leave this thread. I already learned that there's no point arguing with people under 16 the last time we met. I won't bite next time.
 
I now have both games since I recieved SMG on Christmas Day and SMG is (probably) one of the last great platformers whilst Portal is an breath of fresh in a genre full of generic titles such as GoW and Crysis.
 
I don't see what your point is. It doesn't make Portal innovative if a game already exists that has a similar gameplay system.

Resisting the temptation to just post a nonsensical image (which is arguably a response far more worthy for your steaming bullshit), Narbacular Drop was a tech demo that was never released commercially. The developers of ND are the same behind Portal, and Portal does things ND never even hoped to try.

I'm not saying which game is more "innovative" because I've never played Super Mario Galaxy. But I'll say that Narbacular Drop or Prey doesn't make Portal any less innovative.

- Prey does not have a portal gun. Portals are static and not really the central focus of the game. It was just their way of saying "Hey look, we had this mechanic back in the day of Unreal Tournament, look how smart we are, lol! Saying Prey "did it first" is like saying you're a total jackass with no regard or appreciation for good game design.

- Narbacular Drop does not play the same way Portal does. Orb guiding, turret blocking, utilizing momentum, timing portal jumps, using portals to guide rockets are just examples. Portal also creates portal destroying gates, uses a narrative in QUITE an innovative way, and masters complex physics interacting with portals.

If you're still willing to admit you're a stubborn asshole, just know that there are probably 50 indie games that did "first" whatever SMG did. And ooooh, using hardware to control steering??

Game_Racing_Wheel.jpg

Unpossible!
 
There's that media influence/peer pressure thing I was talking about. Other people say it's good so it must be good, right?

As opposed to everyone says it's good so I'll be a unique little snowflake and say it's bad. I'm mummy's special boy.
 
It's not like they're charging 50$ for the episodes. That would be a little much, but why would you just skip out on episodes if they're just expansion packs? They're just as good, if not better. Hell, Ep1 is technically free in the OB.
 
Because I have better taste than you and my opinions aren't influenced by hype/media/graphics/fanboyism/peer pressure.
Hype - you know I wouldn't exactly call SMG hype free.
Media - Yea SMG barely got any media attention, its only the highest rating game ever for the Wii and even beats HL1 and HL2 in its metacritic score.
Graphics - Having never played SMG I can't comment on it's graphics but Portals weren't exactly awe inspiring.
Fanboyism - Your only potentially valid point. Although I love how instead of answering the question (which wasn't exactly polite but wasn't really rude either) you attack his integrity.
Peer Pressure - OMG you and Warbie thought SMG was more innovative lets throw civil discussion out the window and bash the shit out of each other.

Again, wrong. I've never said anything negative about the Orange Box and I've already explained that it's "Episodes" I don't buy.
2/5ths of the Orange Box is Episodes, 1/3 of the new content in it was Episodes. Please explain how you can say something negative about the Episodes without that also saying something negative about the Orange Box.


For the record having never played SMG I can't compare the two but if I understand this correctly
I had never steered by turning a controller before
you voted SMG because it uses a Wii controller. For someone with vastly superior judgements compared to the rest of us mere mortals it seems like a really shallow reason.
 
There's that media influence/peer pressure thing I was talking about. Other people say it's good so it must be good, right?

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I said I wouldn't buy Episodes and never will because they're just expansions.

I'm sure you've been bashed before for this comment but really now. Yes they are expansions, THAT'S THE WHOLE BLOODY POINT GENIUS. If HL3 rolls around as a full product you're going to be screwed having missed out on everything that happened in between.
 
I'm sure you've been bashed before for this comment but really now. Yes they are expansions, THAT'S THE WHOLE BLOODY POINT GENIUS. If HL3 rolls around as a full product you're going to be screwed having missed out on everything that happened in between.

I really hope that once "Episode 3" is put out that that will be it for the Half-Life series. I'm not well researched on this though, so they may have already announced something to the contrary. Anyway, a clean slate would sound intriguing if Valve were to be behind it.
 
Having played both, I'd go for Portal. They both do this "My mind never worked like that" thing. SMG does it in a more diverse way while Portal in a more focused way. SMG's motion-sensing isn't anything mind-blowing, in my opinion, so I can't really include that to my innovationz-rating (sic). I like focused more than diverse, the feeling that I'm really exploring uncharted territory is better for me than the slight thing you get once in a while when you play SMG. With that said, it's a close match.
 
My reactions to both games;

Portal: wtf hax this is awesome.
SMG: Holy mother of creativity.

I like Portal because of it's main game mechanic. I like SMG because of the sheer awesomeness that is the level variety. In the end Portal wins out as the most innovative however.
 
Thank god there are a few sane people on these forums.
 
Portal.

SMG utilized a lot of creative ideas, but it never elevated beyond "Whoah, that's pretty neat" for me. Portal, on the other hand, felt like it just blasted through a wall with its innovation. Maybe that was due to its more visceral focus, but I was amazed with the game from start to finish. Even now I still feel a surge of appreciation every time I shoot the ASHPD.
 
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