Nith Sahor
Newbie
- Joined
- Jul 30, 2003
- Messages
- 63
- Reaction score
- 0
Hi,
I have been modding JK2 for quite some time now and I was wondering how similar JK2s or Quake 3's code is to Half-Life's and how somebody moves from Quake 3's code to HL's... like how do you communicate between the server and individual clients (like using the stats[] index or trap_SendServerCommmand in Q3A's code), and if there are any functions that are called regularly (like ClientThink_real() in g_active.c in Q3A's or JK2's source code).
Thanks,
Commodus
I have been modding JK2 for quite some time now and I was wondering how similar JK2s or Quake 3's code is to Half-Life's and how somebody moves from Quake 3's code to HL's... like how do you communicate between the server and individual clients (like using the stats[] index or trap_SendServerCommmand in Q3A's code), and if there are any functions that are called regularly (like ClientThink_real() in g_active.c in Q3A's or JK2's source code).
Thanks,
Commodus