Also all that makefile goodness for you GCC folk
From Alfred.
I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)?
- Alfred
And when being asked about other stuff like GCC he replied.
Put down that spliff!
Linux will require GCC 3.4.1 and libc 2.3 and above (actually GCC 3.3 should be okay). However, as these tools are free I don't need to worry about who can access them
- Alfred
We use 3.4.x because we require some of its advanced template support and also its better processor support. I hope to create a vcproj to makefile converter for the SDK so a linux build just requires typing "make" (perhaps after editing a Makefile header to point to custom gcc binaries or binary output directories). The first version may be more primitive however (a Makefile like the existing SDK).
- Alfred
And on HL1 SDK
HL2. There are no plans for another Half-Life SDK release.
- Alfred
You will need to use HL2. VGUI2 will not be released for HL1.
- Alfred
----Original Message----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jorge Rodriguez Sent: Thursday, October 21, 2004 11:09 AM To:
[email protected] Subject: Re: [hlcoders] What MSVC version do you use/have?
> On Thu, Oct 21, 2004 at 10:49:28AM -0700, Alfred Reynolds wrote:
> > HL2. There are no plans for another Half-Life SDK release.
> >
> > - Alfred
>
> In that case, how are HL1 modders supposed to get their hands on the
> VGUI2 stuff, and all the other things that have been added to the
> engine since SDK 2.3? Will we be able to use the VGUI2 and such
> resources which (I assume) will be included in the HL2SDK for HL1
> mods?
-----
From Alfred.
I just want to do a quick straw poll of how many people on this list DON'T have access to MSVC.NET or above for their MOD development (we hope to only release MSVC.NET project files with the SDK)?
- Alfred
And when being asked about other stuff like GCC he replied.
Put down that spliff!
Linux will require GCC 3.4.1 and libc 2.3 and above (actually GCC 3.3 should be okay). However, as these tools are free I don't need to worry about who can access them
- Alfred
We use 3.4.x because we require some of its advanced template support and also its better processor support. I hope to create a vcproj to makefile converter for the SDK so a linux build just requires typing "make" (perhaps after editing a Makefile header to point to custom gcc binaries or binary output directories). The first version may be more primitive however (a Makefile like the existing SDK).
- Alfred
And on HL1 SDK
HL2. There are no plans for another Half-Life SDK release.
- Alfred
You will need to use HL2. VGUI2 will not be released for HL1.
- Alfred
----Original Message----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jorge Rodriguez Sent: Thursday, October 21, 2004 11:09 AM To:
[email protected] Subject: Re: [hlcoders] What MSVC version do you use/have?
> On Thu, Oct 21, 2004 at 10:49:28AM -0700, Alfred Reynolds wrote:
> > HL2. There are no plans for another Half-Life SDK release.
> >
> > - Alfred
>
> In that case, how are HL1 modders supposed to get their hands on the
> VGUI2 stuff, and all the other things that have been added to the
> engine since SDK 2.3? Will we be able to use the VGUI2 and such
> resources which (I assume) will be included in the HL2SDK for HL1
> mods?
-----