Multicore Rendering

Nibwoddle

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That's right, in before post in the News forum. The latest update enables multicore rendering! I have yet to test it as I don't have a multicore CPU, but this is great news for many people.
 
I heard about this, wasn't it released in the Scout update? :D
 
only thing tf2 really uses on the 2nd core is to render particle effects. other then that its not much for multicore. l4d uses multi-core very well though.
 
This is the best update yet. Now I get 100+ FPS regardless of the amount of crap happening around me. \o/
 
only thing tf2 really uses on the 2nd core is to render particle effects. other then that its not much for multicore. l4d uses multi-core very well though.

If you call hanging on any occasion when there's a new sound to be played, then sure. Forcing L4d's affinity to a single core fixes it for me.

Enabling multi-core rendering makes the game rather unstable for me, making it hang at seemingly random moments.

It's a recurring problem for me, not just valve games. I haven't been able to make a game run hitch-free on both cores at the same time, ever.
 
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