Multithreading and STL?

T

TacoHead

Guest
I have most of my core game logic done using C++ and STL. (Lots of proxy stubs until the SDK is released.) Do I need to make things thread safe for HL2? Will it be the same as HL1? (Single threaded DLL) I did a small mod for HL1 a while back, but didn't use STL (iterators), so I didn't worry about it.

Also, I started the Linux port and was thinking about localization issues using multibyte/wide character support. Anyone have insights about this? Do I need to worry about the Linux port if the client only requires the (game) dll?
 
HL2 don't take advantage of multithreading. Gabe Newell allready said that!
 
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