T
TacoHead
Guest
I have most of my core game logic done using C++ and STL. (Lots of proxy stubs until the SDK is released.) Do I need to make things thread safe for HL2? Will it be the same as HL1? (Single threaded DLL) I did a small mod for HL1 a while back, but didn't use STL (iterators), so I didn't worry about it.
Also, I started the Linux port and was thinking about localization issues using multibyte/wide character support. Anyone have insights about this? Do I need to worry about the Linux port if the client only requires the (game) dll?
Also, I started the Linux port and was thinking about localization issues using multibyte/wide character support. Anyone have insights about this? Do I need to worry about the Linux port if the client only requires the (game) dll?