my first bit of modding

mabufo

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Well, I got all the stuff installed.. I even went into the steam SDK - and started a singler player modification called roflcake! Noting serious - just some silly altercations.

From there - I dont know what to do - how to get the code into visual studio!

So I guess you could say I need links to noob tutorials! Anything that will help me get to know what I'm doing! Links, replies.. something!
 
hl2coding.com has got a few tutorials themselves, but the forums are a decent place to get help.
 
What I'm really neeing to know is that if I want to say .. modify the damage of the crowbar.. would I just need to open the file that contains the things that have to do with the crowbar? Or will I have to open every single file - add em to a project and then call it a mod and be done?

I need some NOOB tutorials..

EDIT: Thanks for that link - some interesting stuff.. but a tad obove my level I think!
 
OK, so I go into the folder where my mod is.. I'm looking around - and I spot a file called Game_Sdk which is a solution file...

If I double click it.. it opens VC++ 2005 express beta.. and has a bunch of .cpp files - and all that stuff. I take it this is the file I am looking for..!

Is it? Can I now go in and make changes?

but before I do that I want to compile it up and get it working. So I go to build and I get errors?

I don't even know how to view my errors.. There is so much in that little window I can't even find them, let alone know how to fix them! Why is the code wrong in the first place? I didn't change anything - so shouldn't it work?
 
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