My first published gaming article

BabyHeadCrab

The Freeman
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without further adu, and I do realize I say infact twice and have some "flow" problems :laugh: It is entitled "Why Unreal is King"

www.planetunreal.com

Oh and for those who dont know, my real name is Alby.
 
bAbYhEaDcRaB said:
it's all good , ooh how did it go?
i kid, i was looking in the "articles" section, my fault.

anyhow, its a nice article. you utter much truth my friend.
 
gh0st said:
i kid, i was looking in the "articles" section, my fault.

anyhow, its a nice article. you utter much truth my friend.

thanks m8
:thumbs:
 
King isn't an adjective.

</pedantic>

EDIT: Yes it is Feath, shut up
adj.

Principal or chief, as in size or importance.

EDIT 2: Oh yeah. Whoops. Nevermind
 
Hmmmm, the article is a little boring. I would say your been a little over the top with saying Unreal will be the new Half-Life for modding. The sales in UT2K4 where very low compared to what they expected and also the amount of people playing it is very small. The whole game has gradually started to fail ever since UT2K3. This is why you see all the MSU contest and also the Editors Choice Editions. Its all a way to try and boast its sales. Obviasly Epic may care about there mod community, but its only because they know that if they do they will make more money.
 
Awesome... I actually know someone with an article on a mainstream site!

If by "know" you mean "post in the same thread alongside several hundred others". Meh, it's still a good read! I welcome modifications to every game, since I believe the community's work is what'll keep us all going in the long run.

This article has been edited from it's original incarnation for clarity and grammar; I hope you enjoyed it. If so, email Alby with your thanks! :)

He edited your work and still missed "infact in fact polish"? :laugh:
 
Well, spelling and grammar has never been BHC's strong point ;)

:p
 
nice article :)

but...
.... to its beloved mod-community - they infact in fact polish and nurture it....

Infact in fact ???? :stare:
 
Alsi said:
nice article :)

but...

Infact in fact ???? :stare:

that was an editor error actually he changed infact to in-fact and then didnt delete my shitty one :p
 
StardogChampion said:
Got a link to the article? I don't see it anywhere...

http://www.planetunreal.com/news/index.asp?month=9&day=20&year=2004

Or better yet....

UT2004 won't stop impressing me with its mod community; it seems at long last the Unreal engine has taken the throne for the platform to be making third party modifications for. I've realized that what people say is true: "If you build it, they will come." Why? Because, that's just what Epic did with Unreal Tournament 2004 and unreal script, and come they have. Between amazing realistic detailed modifications (like Red Orchestra and SAS: Into the Lions Den) and shoot em' ups (like my personal favorite Frag-Ops), the variation and innovation here is astounding.

With continued developer support from Epic and the introduction of a million dollar 'Make Something Unreal' contest, it is no surprise at all that the Unreal engine has made itself the mod king. Every time I visit PlanetUnreal or BeyondUnreal, I never fail to see another project surfacing, and revealing an even cooler use of Unreal Script and the vast array of tools that Unreal Technology puts in the hands of personal developers. Epic never fails to give support to its beloved mod-community - they infact in fact polish and nurture it as if it were the bling around Cliffy's neck.

With the release of the 'Editors Choice Edition' of UT2004, which includes all the greatest contenders from every phase of the MSU contest, it is blatantly obvious that Epic takes pride in its ever growing mod community and amazing total-conversions that have arisen using the tools they provided. I literally am having flashbacks of a newborn baby Half-Life that was nurtured from a young age until it became the modded beast it is today. I remember in Half-Life's infancy only a couple of mods started off popular such as Team Fortress Classic and Counter-Strike Beta. My what a long way Valve has come; I wouldn't be at all surprised if like Valve, Epic started hiring from it's mod community. As many of you know, several professionals have been snatched up by pro's (nearly half the Red Orchestra team!).

I would like to conclude by saying if your are a thinking of starting a modification or are working on a mod - consider Unreal, with it's ever growing community and flexible C++ based UScript, there is no better option in my mind.
 
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