Naudian
Tank
- Joined
- Aug 10, 2004
- Messages
- 4,803
- Reaction score
- 4
Well, I'm bored, and a little disappointed with some of the changes in dod:s, so...
This would be the way I would have released DoD: Source:
First off, the following would be fixed...
Visual annoyances
Particle/Dust effects from shooting walls are screwed up: If you shoot a wall really far away, the dust cloud would take up just as much of the screen as it would if you shot the wall right next to you. This makes the dust burst look really big/unreal/annoying. I'm assuming this is a bug that will be fixed, but I haven't heard anyone really talk about it...
Axis and Allies' models are often hard to tell apart (I get tked so freakin much now). The axis' clothes should be a little darker. Also, the uniforms aren't dirty enough, but everyone knows that. And lastly, the uh...pants are a tad too wide...or something, they don't look right.
Weapon origins & models are a little weird. It's hard to describe exactly what I think is wrong, but the fact is they look too stuby/short. Maybe its not the weapon origins, I don't really know, but look at cs:s, and the view of the weapons is a lot nicer. Also, the textures on the weapons look...not right.
Same with animations on some weapons. Basically, everything about the weapons just needs some refining.
Now some gameplay changes (WARNING: CONFUSING )
Weapons & Classes
Secondary attacks:
* Secondary attack bind - Buttsmack or Stab
-When bayonet attached: Bind uses Stab & accuarcy is decreased (slightly)
-When bayonet is detached: Bind uses Buttsmack, accuracy is normal, bayonet available as secondary weapon
** Secondary attack bind - Buttsmack/Pistol whip
*** Secondary attack bind - Punch
**** Both Buttsmack/Pistol whip and Punch available as secondary attacks
All guns allow a bind to use ironsights
The ** bind can also be used with nades to clobber people
That's a total of three different binds for secondary attacks now, instead of having only rightclick to do one thing per weapon
EXAMPLE: Rightclick for IS, Q for Punch, C for Buttsmack/Pistol whip/Stab/Clobber
-The reason you can punch OR buttsmack is that you can punch way faster than you can buttsmack...so you have more options now for how to kill someone! YAY!
Classes:
(I don't know which german pistol should be used, so I just put pistol )
Wehrmacht Classes:
Rifleman
Primary - Choice between K98* or K/G43**
Secondary - Spade or Bayonet, choice between 2 Hand nades or Rifle nades, German Pistol****
Assault
Primary - MP40*** <--Binds for ironsights and butt/punch
Secondary - Spade, 1 Hand nade, 1 Smoke nade, Pistol****
Support
Primary - STG44****
Secondary - Spade or Knife, 2 Hand nades, Pistol****
Sniper
Primary - Choice of scoped K98** or maybe a scoped G/K43**
Secondary - Spade or Knife, Maybe a smoke nade, Pistol****
MG
Primary - Choice between MG42 or MG34
Secondary - Spade or Knife, Pistol****
Rocket
Primary - Panzerfaust thing** (wouldn't it be funny, swining a giant tube of metal at someone's head)
Secondary - Spade, Maybe a nade, Choice between C96 Mauser*** or some powerful pistol****
U.S. Army Classes:
Rifleman
Primary - M1 Garand*
Secondary - Bayonet/Brass Knuckles, choice between 2 Hand nades or Rifle nades, Colt .45****
Assault
Primary - Choice between M1A1 Thompson**** or Greasegun***
Secondary - Knife/Brass Knuckles, 1 Hand nade, Colt .45****
Support
Primary - Choice between BAR** or M1 Carbine***(lots of ammo)
Secondary - Knife/Knuckles, 1 Hand nade (2 with carbine), Colt .45****
Sniper
Primary - Scoped Sprinfeild**
Secondary - Knife/Knuckles, Maybe a smoke nade, Colt .45****
MG
Primary - .30 Cal
Secondary - Knife/Knuckles, Colt .45****
Rocket
Primary - Bazooka** (hehehe *thwannnng!*)
Secondary - Knife/Knuckles, Maybe a nade, Choice between a M1 Carbine*** or some poweful pistol****
As for the british class, I'm too lazy, maybe someone else wanna do them...
Lastly, accuracy for most guns sucks now....makes me sad
I mean, sure it's realistic to not be able to kill someone a few hundred feet away with a SMG, but the whole cone of fire randomness system thing is getting old...not a huge deal really, but I'd have a system that simulates a bullet's path and a weapon's recoil more realistically.
*dreams that it all comes true with the next dod:s update*
This would be the way I would have released DoD: Source:
First off, the following would be fixed...
Visual annoyances
Particle/Dust effects from shooting walls are screwed up: If you shoot a wall really far away, the dust cloud would take up just as much of the screen as it would if you shot the wall right next to you. This makes the dust burst look really big/unreal/annoying. I'm assuming this is a bug that will be fixed, but I haven't heard anyone really talk about it...
Axis and Allies' models are often hard to tell apart (I get tked so freakin much now). The axis' clothes should be a little darker. Also, the uniforms aren't dirty enough, but everyone knows that. And lastly, the uh...pants are a tad too wide...or something, they don't look right.
Weapon origins & models are a little weird. It's hard to describe exactly what I think is wrong, but the fact is they look too stuby/short. Maybe its not the weapon origins, I don't really know, but look at cs:s, and the view of the weapons is a lot nicer. Also, the textures on the weapons look...not right.
Same with animations on some weapons. Basically, everything about the weapons just needs some refining.
Now some gameplay changes (WARNING: CONFUSING )
Weapons & Classes
Secondary attacks:
* Secondary attack bind - Buttsmack or Stab
-When bayonet attached: Bind uses Stab & accuarcy is decreased (slightly)
-When bayonet is detached: Bind uses Buttsmack, accuracy is normal, bayonet available as secondary weapon
** Secondary attack bind - Buttsmack/Pistol whip
*** Secondary attack bind - Punch
**** Both Buttsmack/Pistol whip and Punch available as secondary attacks
All guns allow a bind to use ironsights
The ** bind can also be used with nades to clobber people
That's a total of three different binds for secondary attacks now, instead of having only rightclick to do one thing per weapon
EXAMPLE: Rightclick for IS, Q for Punch, C for Buttsmack/Pistol whip/Stab/Clobber
-The reason you can punch OR buttsmack is that you can punch way faster than you can buttsmack...so you have more options now for how to kill someone! YAY!
Classes:
(I don't know which german pistol should be used, so I just put pistol )
Wehrmacht Classes:
Rifleman
Primary - Choice between K98* or K/G43**
Secondary - Spade or Bayonet, choice between 2 Hand nades or Rifle nades, German Pistol****
Assault
Primary - MP40*** <--Binds for ironsights and butt/punch
Secondary - Spade, 1 Hand nade, 1 Smoke nade, Pistol****
Support
Primary - STG44****
Secondary - Spade or Knife, 2 Hand nades, Pistol****
Sniper
Primary - Choice of scoped K98** or maybe a scoped G/K43**
Secondary - Spade or Knife, Maybe a smoke nade, Pistol****
MG
Primary - Choice between MG42 or MG34
Secondary - Spade or Knife, Pistol****
Rocket
Primary - Panzerfaust thing** (wouldn't it be funny, swining a giant tube of metal at someone's head)
Secondary - Spade, Maybe a nade, Choice between C96 Mauser*** or some powerful pistol****
U.S. Army Classes:
Rifleman
Primary - M1 Garand*
Secondary - Bayonet/Brass Knuckles, choice between 2 Hand nades or Rifle nades, Colt .45****
Assault
Primary - Choice between M1A1 Thompson**** or Greasegun***
Secondary - Knife/Brass Knuckles, 1 Hand nade, Colt .45****
Support
Primary - Choice between BAR** or M1 Carbine***(lots of ammo)
Secondary - Knife/Knuckles, 1 Hand nade (2 with carbine), Colt .45****
Sniper
Primary - Scoped Sprinfeild**
Secondary - Knife/Knuckles, Maybe a smoke nade, Colt .45****
MG
Primary - .30 Cal
Secondary - Knife/Knuckles, Colt .45****
Rocket
Primary - Bazooka** (hehehe *thwannnng!*)
Secondary - Knife/Knuckles, Maybe a nade, Choice between a M1 Carbine*** or some poweful pistol****
As for the british class, I'm too lazy, maybe someone else wanna do them...
Lastly, accuracy for most guns sucks now....makes me sad
I mean, sure it's realistic to not be able to kill someone a few hundred feet away with a SMG, but the whole cone of fire randomness system thing is getting old...not a huge deal really, but I'd have a system that simulates a bullet's path and a weapon's recoil more realistically.
*dreams that it all comes true with the next dod:s update*