My Ideal DOD:S

Naudian

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Well, I'm bored, and a little disappointed with some of the changes in dod:s, so...

This would be the way I would have released DoD: Source:

First off, the following would be fixed...

Visual annoyances

Particle/Dust effects from shooting walls are screwed up: If you shoot a wall really far away, the dust cloud would take up just as much of the screen as it would if you shot the wall right next to you. This makes the dust burst look really big/unreal/annoying. I'm assuming this is a bug that will be fixed, but I haven't heard anyone really talk about it...

Axis and Allies' models are often hard to tell apart (I get tked so freakin much now). The axis' clothes should be a little darker. Also, the uniforms aren't dirty enough, but everyone knows that. And lastly, the uh...pants are a tad too wide...or something, they don't look right.

Weapon origins & models are a little weird. It's hard to describe exactly what I think is wrong, but the fact is they look too stuby/short. Maybe its not the weapon origins, I don't really know, but look at cs:s, and the view of the weapons is a lot nicer. Also, the textures on the weapons look...not right.
Same with animations on some weapons. Basically, everything about the weapons just needs some refining.

Now some gameplay changes (WARNING: CONFUSING :p )

Weapons & Classes
Secondary attacks:
* Secondary attack bind - Buttsmack or Stab
-When bayonet attached: Bind uses Stab & accuarcy is decreased (slightly)
-When bayonet is detached: Bind uses Buttsmack, accuracy is normal, bayonet available as secondary weapon
** Secondary attack bind - Buttsmack/Pistol whip
*** Secondary attack bind - Punch
**** Both Buttsmack/Pistol whip and Punch available as secondary attacks
All guns allow a bind to use ironsights
The ** bind can also be used with nades to clobber people
That's a total of three different binds for secondary attacks now, instead of having only rightclick to do one thing per weapon

EXAMPLE: Rightclick for IS, Q for Punch, C for Buttsmack/Pistol whip/Stab/Clobber
-The reason you can punch OR buttsmack is that you can punch way faster than you can buttsmack...so you have more options now for how to kill someone! YAY!

Classes:
(I don't know which german pistol should be used, so I just put pistol :p )
Wehrmacht Classes:
Rifleman
Primary - Choice between K98* or K/G43**
Secondary - Spade or Bayonet, choice between 2 Hand nades or Rifle nades, German Pistol****

Assault
Primary - MP40*** <--Binds for ironsights and butt/punch
Secondary - Spade, 1 Hand nade, 1 Smoke nade, Pistol****

Support
Primary - STG44****
Secondary - Spade or Knife, 2 Hand nades, Pistol****

Sniper
Primary - Choice of scoped K98** or maybe a scoped G/K43**
Secondary - Spade or Knife, Maybe a smoke nade, Pistol****

MG
Primary - Choice between MG42 or MG34
Secondary - Spade or Knife, Pistol****

Rocket
Primary - Panzerfaust thing** (wouldn't it be funny, swining a giant tube of metal at someone's head)
Secondary - Spade, Maybe a nade, Choice between C96 Mauser*** or some powerful pistol****


U.S. Army Classes:
Rifleman
Primary - M1 Garand*
Secondary - Bayonet/Brass Knuckles, choice between 2 Hand nades or Rifle nades, Colt .45****

Assault
Primary - Choice between M1A1 Thompson**** or Greasegun***
Secondary - Knife/Brass Knuckles, 1 Hand nade, Colt .45****

Support
Primary - Choice between BAR** or M1 Carbine***(lots of ammo)
Secondary - Knife/Knuckles, 1 Hand nade (2 with carbine), Colt .45****

Sniper
Primary - Scoped Sprinfeild**
Secondary - Knife/Knuckles, Maybe a smoke nade, Colt .45****

MG
Primary - .30 Cal
Secondary - Knife/Knuckles, Colt .45****

Rocket
Primary - Bazooka** (hehehe *thwannnng!*)
Secondary - Knife/Knuckles, Maybe a nade, Choice between a M1 Carbine*** or some poweful pistol****

As for the british class, I'm too lazy, maybe someone else wanna do them...

Lastly, accuracy for most guns sucks now....makes me sad :(
I mean, sure it's realistic to not be able to kill someone a few hundred feet away with a SMG, but the whole cone of fire randomness system thing is getting old...not a huge deal really, but I'd have a system that simulates a bullet's path and a weapon's recoil more realistically.

*dreams that it all comes true with the next dod:s update*
 
I wish it didn't feel so fokin slow, the slowness of most of the weapons in mounting is just annoying...

That is mostly because I am never covered, DOD:S sucks as a individual game, when no one covers you its all too slow and just an annoying feeling.
 
The only campers that I dislike are ones using assault and support weapons, and to a much lesser extent, riflemen. The other classes really have no other options.
 
Personally ->

1. Either up damage or lower recoil of US Rifleman. Simple. It's the worst class right now. If I'm up against a K98, and I get the first shot (non-headshot), I can only win if he misses. Assuming he misses, I'm franticly pulling my rifle down from the sky to shoot again. Even crouched it's a little excessive. Ironsights, it's almost there, but they're too sluggish as it is. That, or up the damage, and leave the recoil.

2. Add ironsights to all battle weapons. (ie, not MG's or sniper rifle.) The single shot mode on the BAR just feels stupid. You might as well use full auto and just click. He brings it closer to his head, why not all the way? Ironsights for all weapons.

3. Add a god damn melee attack to everything. (Minus MG) There's no reason to not have this.

4. Increase player movement rate slightly when Ironsights are on. It's too sluggish, Ironsights aren't really effective. Especially for the k98. It's so accurate, you might as well not use Iron Sights.

5. Add in a walk command. I don't know why this was taken out. Did soldiers not walk? What am I suppose to do when I want to slowly go around a corner, yet there is a sandbag there, so I can't crouch and still see? Use Ironsights? Half the guns don't have them, and if they do, it's too slow.

6. Bayonet (useable ofcourse) to both riflemen. No reason to take this out.

Three buttom mouses are standard now Valve, people can stand to have Fire, Iron Sights, and Melee - all on the mouse. =)

And those are my opinions, please comment on them.
 
And those are my opinions, please comment on them.

1. Hmm..I'd say leave damage, and up the rate of fire and lower the recoil a tad

2. :thumbs: MGs could also have IS, just only when they're deployed

3. :thumbs:

4. :thumbs:

5. :thumbs: Forgot about that one

6. You read this part?
* Secondary attack bind [for riflemen] = Buttsmack or Stab
-When bayonet attached: Bind uses Stab & accuarcy is decreased (slightly)
-When bayonet is detached: Bind uses Buttsmack, accuracy is normal, bayonet available as secondary weapon
 
Idonotbelonghere said:
6. You read this part?


Woops, yeah I did. Sorry. :E Guess I just added it to mine too. =) I agree with everything up top though.
 
Oh Please valve do what the above thread`s want`s please pritty please
 
why they cant make it so the knife would be attacheble to the gun with the rifleman class?
so you can attach it and remove it.
 
Inflame007 said:
why they cant make it so the knife would be attacheble to the gun with the rifleman class?
so you can attach it and remove it.

Why can't 'they' as in the dod team?

They can, but they're too lazy/busy/didn't think of it cuz der STUPED...
 
Pretty much everything you guys have mentioned is already a feature of the CoD games...

why not just play them instead? Take DoD:S for what it is, be happy, and if you find a game that better suits your tastes, play that instead...
 
NickOuellette said:
Pretty much everything you guys have mentioned is already a feature of the CoD games...

why not just play them instead? Take DoD:S for what it is, be happy, and if you find a game that better suits your tastes, play that instead...

No.

:p :p :p :p
 
NickOuellette said:
Pretty much everything you guys have mentioned is already a feature of the CoD games...

why not just play them instead? Take DoD:S for what it is, be happy, and if you find a game that better suits your tastes, play that instead...

Because with the above changes, it would create a more fun game. And also, most of the things stated above were in the original Day of Defeat, most of these are simply being asked to return.
 
None of the changes mentioned would make the game better. It'd make it a lot more stupid, less balanced, and gay, but not better.

Please, rethink whatever you are thinking. If you suck, then it's not the game, it's you. And well hey, too bad.
 
Dead-Inside said:
None of the changes mentioned would make the game better. It'd make it a lot more stupid, less balanced, and gay, but not better.

Please, rethink whatever you are thinking. If you suck, then it's not the game, it's you. And well hey, too bad.

I just feel the game is lacking in substance...somethings missing.

How exactly would it make it less balanced and gay anyway?
 
lol valve will never listen...unless you make a topic at the official valve dods forum and people keep talking and repeating the same topic every week.

but...realistically, no way
 
Idonotbelonghere said:
I just feel the game is lacking in substance...somethings missing.

How exactly would it make it less balanced and gay anyway?

It turns it into a generic WW2 FPS, and it makes it too complicated.
 
I think it should just have slightly faster bazooka and rifle iron sight and slower sniper and Mg placement. That's all id change.
 
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