theotherguy
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- Jul 5, 2003
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After playing the left 4 dead demo (an utter disappointment), I started thinking about what my ideal zombie game would be.
What I would like to see someday is a single-player zombie survival horror game that plays something like a cross between Far Cry 2, Stalker, and Resident Evil 4.
Imagine a free-roaming post-apocalyptic world in an environment akin to 28 days later. Think the English countryside with scattered towns and cities, all populated by fast zombies and the occasional survivor. Think brutal combat. Sparse weapons. Sparse fuel. As little GUI as possible.
The game should be slow and methodical in many parts, but fast-paced and terrifying in others. The player should want to hide and blockade themselves during the night, and should want to keep a low profile during the day. There should be some set goal, or location the player should reach; but in order to do it, the player should have to visit much of the map, and meet characters important to the story as a whole.
Zombies should be relatively rare, but relatively powerful. Going into the cities, where most of the zombies congregate, should be a horrifying and difficult task.
I don't know. This just seems like my ideal game, and all of these elements already exist, scattered in other games. Maybe I will make a mod.
What I would like to see someday is a single-player zombie survival horror game that plays something like a cross between Far Cry 2, Stalker, and Resident Evil 4.
Imagine a free-roaming post-apocalyptic world in an environment akin to 28 days later. Think the English countryside with scattered towns and cities, all populated by fast zombies and the occasional survivor. Think brutal combat. Sparse weapons. Sparse fuel. As little GUI as possible.
The game should be slow and methodical in many parts, but fast-paced and terrifying in others. The player should want to hide and blockade themselves during the night, and should want to keep a low profile during the day. There should be some set goal, or location the player should reach; but in order to do it, the player should have to visit much of the map, and meet characters important to the story as a whole.
Zombies should be relatively rare, but relatively powerful. Going into the cities, where most of the zombies congregate, should be a horrifying and difficult task.
I don't know. This just seems like my ideal game, and all of these elements already exist, scattered in other games. Maybe I will make a mod.