My ideal zombie game

theotherguy

Newbie
Joined
Jul 5, 2003
Messages
5,107
Reaction score
1
After playing the left 4 dead demo (an utter disappointment), I started thinking about what my ideal zombie game would be.

What I would like to see someday is a single-player zombie survival horror game that plays something like a cross between Far Cry 2, Stalker, and Resident Evil 4.

Imagine a free-roaming post-apocalyptic world in an environment akin to 28 days later. Think the English countryside with scattered towns and cities, all populated by fast zombies and the occasional survivor. Think brutal combat. Sparse weapons. Sparse fuel. As little GUI as possible.

The game should be slow and methodical in many parts, but fast-paced and terrifying in others. The player should want to hide and blockade themselves during the night, and should want to keep a low profile during the day. There should be some set goal, or location the player should reach; but in order to do it, the player should have to visit much of the map, and meet characters important to the story as a whole.

Zombies should be relatively rare, but relatively powerful. Going into the cities, where most of the zombies congregate, should be a horrifying and difficult task.

I don't know. This just seems like my ideal game, and all of these elements already exist, scattered in other games. Maybe I will make a mod.
 
I'm really looking forward to Dead Island myself, sounds really good.
 
stuff about zombies

I agree to an extent, however instead of a few of these new fangled 'infected' which are just too much like a bunch of drunk people on a saturday night looking to mix it, the Old Skool slow shambling corpses in vast quantities would be much scarier for me.

Think about it, the population of a town can be hundreds of thousands, and when everyone is a corpse after your brains, that's a lot of bullets you would need but wouldn't be able to carry, meaning you would have to plan your every move. The whole object of survival shifts from shotguns to the face or jumping in a car and out-driving a small gang of chavs running after you, to avoiding being trapped inside some place with only one door, surrounded by an endless sea of shuffling corpses scraping on the windows.

The gameplay ceases to be about the usual run n gun FPS offensive, and becomes forward thinking survival planning.
Dawn of the Dead shopping mall, Day of the Dead bunker, Flesh Eaters jungle island, all shit scary scenarios with only one door and a helicopter on the roof. In a manner of speaking.

I'd buy that for a dollar.
 
That's the same game I've always imagined (mostly). Sort of a hybrid between Dead Rising, GTA4, and Mercenaries.
 
I'd love something like this too. Having to find a safe place to kip, blocking up doorways, setting up alarms etc, and having to go scrounging for supplies/weapons. It'll happen one day - it's too good an idea :)
 
Listen, if you guys want an open-ended freeroaming "traditional" zombie survival simulation, check out Dead Island, heck it even simulates live humans being infected and their very bodies decaying over time.

Also Warbie, yeah, in fact it might happen a day very soon if I get my act together and resume work on my roguelike I've been working on on and off, but my skills aren't great, might check if a few people from the RL communities might be willing to help me.

So if you can deal with ASCII graphics then you might be set, assuming I'll be able to get people to help me code it(unlikely sadly since I don't have much coding experience and thus they probably aren't very interested in aiding me).
 
After playing the left 4 dead demo (an utter disappointment), I started thinking about what my ideal zombie game would be.

What I would like to see someday is a single-player zombie survival horror game that plays something like a cross between Far Cry 2, Stalker, and Resident Evil 4.

Imagine a free-roaming post-apocalyptic world in an environment akin to 28 days later. Think the English countryside with scattered towns and cities, all populated by fast zombies and the occasional survivor. Think brutal combat. Sparse weapons. Sparse fuel. As little GUI as possible.

The game should be slow and methodical in many parts, but fast-paced and terrifying in others. The player should want to hide and blockade themselves during the night, and should want to keep a low profile during the day. There should be some set goal, or location the player should reach; but in order to do it, the player should have to visit much of the map, and meet characters important to the story as a whole.

Zombies should be relatively rare, but relatively powerful. Going into the cities, where most of the zombies congregate, should be a horrifying and difficult task.

I don't know. This just seems like my ideal game, and all of these elements already exist, scattered in other games. Maybe I will make a mod.

This would be the last game I buy because I would play it forever.
 
My ideal Zombie game would be Left 4 Dead.

Actually, my ideal Zombie game is Left 4 Dead.
 
Imagine a free-roaming post-apocalyptic world in an environment akin to 28 days later. Think the English countryside with scattered towns and cities, all populated by fast zombies and the occasional survivor. Think brutal combat. Sparse weapons. Sparse fuel. As little GUI as possible.

The game should be slow and methodical in many parts, but fast-paced and terrifying in others. The player should want to hide and blockade themselves during the night, and should want to keep a low profile during the day. There should be some set goal, or location the player should reach; but in order to do it, the player should have to visit much of the map, and meet characters important to the story as a whole.

Zombies should be relatively rare, but relatively powerful. Going into the cities, where most of the zombies congregate, should be a horrifying and difficult task.
So basically you're describing what will actually happen when the zombie apocalypse inevitably comes?
 
Yeah, but in game form, so we don't have to risk our lives and have people like you wandering the landscape.

I'd like to see more things with having to barricade yourself in before you sleep, or to make sure there's at least another NPC to watch over you, that kind of thing. Too many games let you sleep in the middle of enemy territory. The sole exception I can think of is Dark Corners of the Earth.

I would prefer the lots of slow shambling zombie version.
 
Subconsciously, I can't figure-out how zombies can turn-other-people-into zombies.

Vampires creating other vampires works from a mythological-blueprint. -But the fallacy of zombiesque NightoftheLivingDead-ism is 'why isn't the person-the-zoms-are-eating turning-into a zom'... ?

That said, I accept zombies as worthwhile ammo-fodder...
 
Zombies don't overlord, you idiot, they just eat you.
 
Zombies don't overlord, you idiot, they just eat you.
That's what they want you to think...

Why exactly do you think zombies want our brains? It's because they're gonna use our brains to enslave us!
 
You know you'd die, right? And then as a zombie potentially kill and eat your family or close friends?

Sounds awesome.

I would kill and eat your family.
 
And then Darkseid would shoot you in the head.

He wouldn't even hesitate.
 
No, simply lock myself in the very secure office section of my supermarket, unlimited food and drink supplies!
 
boomer.jpg


Edit: D:
 
No, simply lock myself in the very secure office section of my supermarket, unlimited food and drink supplies!

Well that is the most original zombie-apocalypse survivor technique I've ever heard!

Cheers on the ingenuity!
:cheers:
 
I would kill and eat your family.

Well, I for one would put my fantastical brain to the task at hand & I would create a cure. So while you are out rampaging in your mindlessness, YOUR family, who was once a zombie like yourself, would now be on the road to recovery. Thanks to my cure. They would meanwhile be Wondering where their loving son was. I guess it could pose a problem for both you & them when you came back home & realized that they are no longer mindless like you & so you try to eat them as well. (Again)

I have not figured out all the details yet, but rest assured, I will save the human race.

-MRG
 
I...I should want to save you. I should want to protect you so that you develop the cure that eventually saves the human race. Protecting you, and scientists like you, should be a top priority once the outbreak occurs.

But a part of me...a small part of me...wants to kill you so that the zombie apocalypse never ends.

Oh God, what have I become? I'm a monster who exists only to hunt down other monsters!
 
I...I should want to save you. I should want to protect you so that you develop the cure that eventually saves the human race. Protecting you, and scientists like you, should be a top priority once the outbreak occurs.

But a part of me...a small part of me...wants to kill you so that the zombie apocalypse never ends.

Oh God, what have I become? I'm a monster who exists only to hunt down other monsters!

I understand your feelings Darkside. On both sides. I understand that you would mean well at first. That is why I must remain hidden. I know that humanity does not always know what is best for itself & so until such time that my cure was finished, I know it would be prudent to remain unseen. You see, the human race as an organized civilization, is only paper thin. Underneith it is still very much primative. That is why you feel such impulses. There is a word I am searching for.... ahh yes.... It's human nature.

Now if you'll excuse me, I have blood samples that need to be analized.

-MRG
 
Until Raiders come!

I live in a small country town. Now assuming I'm not the only survivor it'd be piss easy to go around town and clean up and dead folk. Next up would be moving survival gear to several small locations around town, preferably underground concrete structures (we have a few). All that's left is to keep an eye on the surrounding farmland to watch out for anyone moving in. Farmland being flat makes keeping an eye out incredibly easy. Although I doubt raiders would even bother with a country town until suburbia was completely empty.

Farm equipment can also come in handy for making earthen barriers in the streets.

Now if you'll excuse me, I have blood samples that need to be analized.

-MRG

You're no scientist you spelt analysed wrong.
 
Zombie game in a city with various human factions. Larger groups have compounds set up with barricades and whole blocks cordoned off. You can join them for extra secuirity in exchange for doing missions for them. You can of course go off on your own and set up your own shelter or team up with a couple of people already hold up in an appartment. Of course some people are very territorial and trying to interfere with them could get you a shotgun in the head.

But of course the real fun would be sneaking up to an enemy compound and quietly cutting a hole in the barbed wire.
 
I hope you do live and create that cure, MRG. And I hope that I never see you before then, or, if I do, I won't suddenly decide that by killing you I can continue to fulfill my life's mission: exterminating zombies.

You're no scientist you spelt analysed wrong.
Neither did you, and he didn't mean analyzed. He knows what he spelled.
 
Back
Top