BabyHeadCrab
The Freeman
- Joined
- Dec 2, 2003
- Messages
- 23
- Reaction score
- 602
Why Unreal is King
UT2K4 wont stop impressing me with its mod community, it seems at long last unreal tournament has taken the throne for the platform to be making third party modifications for. I’ve realized that what people say is true “If you build it, they will come” because that’s just what Epic did with Unreal Tournament 2004 and unreal script, and come they have; between amazing realistic detailed modifications like Red Orchestra and SAS: Into the Lions Den and shoot em’ ups like my personal favorite Frag-Ops. With continued developer support from Epic and the introduction of a million dollar “Make Something Unreal” contest it is no surprise at all that Unreal Tournament has made it self the mod king. Every time I visit Planet Unreal or Beyond Unreal I never fail to see another project surfacing revealing even cooler use of Unreal Script and the vast array of tools you can use with unreal technology. Epic never fails to give support to its beloved mod community; in fact they shine it like the bling around cliffe’s neck. With the release of the “Editors Choice” edition of ut2k4 which includes all the greatest contenders from every phase it is blatantly obvious that Epic takes pride in its ever growing mod community and amazing “total conversions” that have arisen using the tools they provided. I literally am having flashbacks of a newborn baby Half-Life that was nurtured from a young age until it became the modded beast it is today. I remember in Half-Life’s infancy only a couple of mods started off popular such as Team Fortress Classic and Counter-Strike Beta. My what a long way Valve has come, I wouldn’t be surprised if like Valve, Epic started hiring from it’s mod community, several professionals have been snatched up by pro’s (nearly half the Red Orchestra team!). I would like to conclude by saying if your are a thinking of starting a modification or are working on a mod consider Unreal, with it’s ever growing community and flexible c++ based script and code there is no better option in my mind.
negative/positive feedback would be awesome just be nice and keep in mind it's a work in progress
UT2K4 wont stop impressing me with its mod community, it seems at long last unreal tournament has taken the throne for the platform to be making third party modifications for. I’ve realized that what people say is true “If you build it, they will come” because that’s just what Epic did with Unreal Tournament 2004 and unreal script, and come they have; between amazing realistic detailed modifications like Red Orchestra and SAS: Into the Lions Den and shoot em’ ups like my personal favorite Frag-Ops. With continued developer support from Epic and the introduction of a million dollar “Make Something Unreal” contest it is no surprise at all that Unreal Tournament has made it self the mod king. Every time I visit Planet Unreal or Beyond Unreal I never fail to see another project surfacing revealing even cooler use of Unreal Script and the vast array of tools you can use with unreal technology. Epic never fails to give support to its beloved mod community; in fact they shine it like the bling around cliffe’s neck. With the release of the “Editors Choice” edition of ut2k4 which includes all the greatest contenders from every phase it is blatantly obvious that Epic takes pride in its ever growing mod community and amazing “total conversions” that have arisen using the tools they provided. I literally am having flashbacks of a newborn baby Half-Life that was nurtured from a young age until it became the modded beast it is today. I remember in Half-Life’s infancy only a couple of mods started off popular such as Team Fortress Classic and Counter-Strike Beta. My what a long way Valve has come, I wouldn’t be surprised if like Valve, Epic started hiring from it’s mod community, several professionals have been snatched up by pro’s (nearly half the Red Orchestra team!). I would like to conclude by saying if your are a thinking of starting a modification or are working on a mod consider Unreal, with it’s ever growing community and flexible c++ based script and code there is no better option in my mind.
negative/positive feedback would be awesome just be nice and keep in mind it's a work in progress