My map don't Compile - Compile Log

maveryck21

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I can't put my map to work, here is my compile log:

** Executing...
** Command: "c:\program files\valve\steam\steamapps\labpsicom\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\labpsicom\half-life 2\hl2" "C:\Documents and Settings\Administrator\My Documents\Hl2\Tomaz\Aviao com janelas planas final"

Valve Software - vbsp.exe (Jan 19 2005)
2 threads
materialPath: c:\program files\valve\steam\steamapps\labpsicom\half-life 2\hl2\materials
Loading C:\Documents and Settings\Administrator\My Documents\Hl2\Tomaz\Aviao com janelas planas final.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (20)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (16)
Processing areas...done (0)
Building Faces...done (2)
FixTjuncs...
Too many t-junctions to fix up!


** Executing...
** Command: "c:\program files\valve\steam\steamapps\labpsicom\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\labpsicom\half-life 2\hl2" "C:\Documents and Settings\Administrator\My Documents\Hl2\Tomaz\Aviao com janelas planas final"

Valve Software - vvis.exe (Dec 15 2004)
2 threads
reading c:\documents and settings\administrator\my documents\hl2\tomaz\Aviao com janelas planas final.bsp
reading c:\documents and settings\administrator\my documents\hl2\tomaz\Aviao com janelas planas final.prt
LoadPortals: couldn't read c:\documents and settings\administrator\my documents\hl2\tomaz\Aviao com janelas planas final.prt


** Executing...
** Command: "c:\program files\valve\steam\steamapps\labpsicom\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\labpsicom\half-life 2\hl2" "C:\Documents and Settings\Administrator\My Documents\Hl2\Tomaz\Aviao com janelas planas final"

Valve Software - vrad.exe (Jan 18 2005)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\documents and settings\administrator\my documents\hl2\tomaz\Aviao com janelas planas final.bsp
No vis information, direct lighting only.
6894 faces
131 degenerate faces
7598 square feet [1094228.13 square inches]
0 displacements
0 square feet [0.00 square inches]
23 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
2 of 14 (14% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 1151/8192 13812/98304 (14.1%)
brushsides 10651/65536 85208/524288 (16.3%)
planes 4420/65536 88400/1310720 ( 6.7%)
vertexes 12030/65536 144360/786432 (18.4%)
nodes 4744/65536 151808/2097152 ( 7.2%)
texinfos 598/12288 43056/884736 ( 4.9%)
texdata 11/2048 352/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6894/65536 386064/3670016 (10.5%)
origfaces 3237/65536 181272/3670016 ( 4.9%)
leaves 4746/65536 265776/3670016 ( 7.2%)
leaffaces 7191/65536 14382/131072 (11.0%)
leafbrushes 5358/65536 10716/131072 ( 8.2%)
surfedges 46097/512000 184388/2048000 ( 9.0%)
edges 28122/256000 112488/1024000 (11.0%)
worldlights 23/8192 2024/720896 ( 0.3%)
waterstrips 852/32768 8520/327680 ( 2.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 15114/65536 30228/131072 (23.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 629612/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1214/393216 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20231/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 385679/4194304 ( 9.2%)
==== Total Win32 BSP file data space used: 2759640 bytes ====

Linux Specific Data:
physicssurface [variable] 385679/6291456 ( 6.1%)
==== Total Linux BSP file data space used: 2759640 bytes ====

Total triangle count: 19911
Writing c:\documents and settings\administrator\my documents\hl2\tomaz\Aviao com janelas planas final.bsp
7 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Administrator\My Documents\Hl2\Tomaz\Aviao com janelas planas final.bsp" "c:\program files\valve\steam\steamapps\labpsicom\half-life 2\hl2\maps\Aviao com janelas planas final.bsp"

Thanks For Any Help :farmer:
 
FixTjuncs...
Too many t-junctions to fix up!

That's your problem. You don't even start to compile your map.
 
T junctions, I suppse, is a T-bone connection. Meaning you have brushes connecting to eachother.

Also it could mean your brushes sit in eachother, which isn't very good.

I can't give you more than that without seeing your map though.
 
I know very little of C, but (looking at the code and taking a wild guess) this looks like a "too many blocks" error similar to MAX_MAP_PLANES or something of that sort. I really don't know, and I'm probably wrong...
 
Hmm. Just ran into a page on this. Apparently T-Junctions are related to displacement maps.
Displacements
excerpt:
"A displacement surface to another displacement surface where a shared edge is exactly half the width of the other (called a T-junction)."

No answers for you, but if you have loads of displacements, you could take a look.
 
I have this problem too, but I cannot see how it is related to displacements. I have many windows made with func_details when I take that out I have no more Tjunc problem. Does anyone have any ideas on how to fix the whole t-junc problem? Here is a picture of the windows, each vertical frame is made up of a func_detail.

http://img55.exs.cx/img55/316/34345bm.jpg
 
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