M
Malkin
Guest
Here you go guys.
This is for my shading and lighting final project at school. its all nurbs textured.
Here's my first character's first rig.
Closeups on my first character's head and hands, polygons, smoothed.
Next one is the second model I did, work in progress, a dark elf
Perspective view of my demon/devil? model girl
Nurbs and Polygons[smoothed], head is polygon, textured, also smoothed.
I am not sure if you can use the model in Half Life 2 since its quite high, I have a non smoothed version, around 10k polys. Right now its around 35.
If any of you wants to use these files for personal use, or for example the rig, just mail me at [email protected] or post here I shall send you the files.
Oh and of course do criticize, because I am getting ready to be rejected form the industry so I want some experience. But because those two are the first 2 models I ever did I pretty much know what is wrong with them, dont hold back.
Enjoy and excuse my english.
Hristo
This is for my shading and lighting final project at school. its all nurbs textured.
Here's my first character's first rig.
Closeups on my first character's head and hands, polygons, smoothed.
Next one is the second model I did, work in progress, a dark elf
Perspective view of my demon/devil? model girl
Nurbs and Polygons[smoothed], head is polygon, textured, also smoothed.
I am not sure if you can use the model in Half Life 2 since its quite high, I have a non smoothed version, around 10k polys. Right now its around 35.
If any of you wants to use these files for personal use, or for example the rig, just mail me at [email protected] or post here I shall send you the files.
Oh and of course do criticize, because I am getting ready to be rejected form the industry so I want some experience. But because those two are the first 2 models I ever did I pretty much know what is wrong with them, dont hold back.
Enjoy and excuse my english.
Hristo